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Behind the Scenes
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13.564 MB
Aug 5, 2012 @ 6:44am

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Behind the Scenes

This map can be extremely frustrating, because you don't always notice the effects of buttons, but sometimes they are EXPLODINGLY noticeable, if you catch my drift. /:J Here's just a helpful tip: Look closely past the glare in the room with the cube button. THAT'S ALL I'M GONNA SAY! I PROMISE!Oh yeah one more thing, be sure to keep a tab of what you need. I mean you don't have to, but it just makes it a lot easier. Well I'm not sure if it does, because I know virtually every corner of this test, but nonetheles.... I don't know how I was gonna finish that.
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TS_Mind_Swept Jan 20 @ 1:09am 
That wasn't too terrible aside from the fact there is no direction as to what to do whatsoever, funny little detour though, and i was thinking i was done. XD Lotta walking around, but it wasn't too difficult, and it was moderately enjoyable. If it was refined (old or not) and downsized a bit it would be a pretty good test; make it a REAL bts puzzle. :D 7/10
TS_Mind_Swept Jan 20 @ 12:34am 
you DIE. XD
Ace Ryder  [author] Nov 20, 2014 @ 11:28am 
@toncica meh
toncica Nov 20, 2014 @ 10:42am 
I wasn't praising the map but I'm trying to look at what it could be. There are flaws and thus I wouldn't recommend it to other people as it is now. As a draft it is interesting though. I see so many boring maps, at least I can't say that about this map.
Ace Ryder  [author] Nov 20, 2014 @ 10:29am 
@toncica Saw the video, and I think you're being too fair on this test actually. I can't really vouch for it any more, cause I made it two years ago when I was pretty stupid about puzzle making and I mean honestly I don' t think this map even deserves critical feedback or even playtesting anymore.
toncica Nov 20, 2014 @ 9:10am 
here it is:

I think the one big problem for me was that I didn't realize what the funnel is good for and that the angled panel is connected to the laser catcher. Although they have matching symbols the laser catcher did something else (piston platform at he bottom), it distracted me and I didn't see what that was good for. Until I started to noclip to explore what I have been missing the funnel had no relevance to me, only then I noticed that there's a pedestal button up there.
With noclip it became clear what needs to be done to complete the chamber. I spent some more time inside the chamber to find alternatives though, mainly pretending that the flip panel on the ceiling didn't exist and using the orange gel to reach the platform to the exit, which would be a nice solution in my opinion.
Ace Ryder  [author] Nov 19, 2014 @ 4:29pm 
@toncica yeah. im saving all my new good ideas for something else now. I'd still love to see a blind run of it tho if u want to upload it
toncica Nov 19, 2014 @ 4:27pm 
That's a shame. The ideas weren't bad, it's just not polished. I guess I don't need to upload my blind run, took one hour to complete mostly due to the connections (and I was trying some unintended stuff).
Ace Ryder  [author] Nov 19, 2014 @ 4:20pm 
@toncica this map sucks. i made it a long time ago, and i could care less about it now, if i were you i would only play my last 3 maps. the rest are garbage.
toncica Nov 19, 2014 @ 3:00pm 
I found missing connections annoying. First it seemed to be on purpose, many people use invisible connections, but late in the game I noticed a visible timer without symbol or antline. It's seems there was an error while compiling the map which didn't render the connections, ...and you didn't notice or didn't care to compile the map again?