7065 ratings
File Size:
39.072 MB
Aug 5, 2012 @ 5:59am
Oct 14, 2012 @ 12:30am
2 change notes ( view )
In 1 collection by ChickenMobile
2012 Heavy-Duty Super-Maping Super-Contest Entries
24 items
You explore a vitrified area in old 1950's underground where you will stumble across an unexpected surprise...

Thank you moth, skotty, brainstone, iwork925 and everyone who tested!

Bugs: Speed Gel does not let you run fast enough to get to exit. I have no idea how this would happen.

V 2.0
- Compiled with HDR
- Fixed general overlapping textures
- Added clip above fence so you can't skip the whole map
- Edited main puzzle so it's much easier to paint ramp
- Chamber is physically changed with gravity well moved as well as walls and the ramps
- The cube now lands closer to edge of ramp
- Added clip on handrails which previously could walk through
- Added clip on rails to avoid getting stuck (stairs)
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Mr How It's Made Oct 18 @ 10:01am 
In the first gel test chamber, that blue glowing object appears to have extreme gravity that it draws objects and gel towards it. if you use noclip command in the console and move towards it, the background light goes dark as if is like a black hole! amazing.
SdrawkcaB Sep 13 @ 6:51pm 
Best level I've played.. Well done.
ChickenMobile  [author] Jun 28 @ 6:20am 
Technically I could tag all the elements in the game and not actually be able to use any of it. It likes to auto put in from what entities are currently there.

And you totally do get to do things with the gel...
BlindSeer Jun 27 @ 4:50pm 
Conversion Gel is not a usable map element, just serves as a prop to make one set portal surface and then stops flowing when you place a portal. Loved the gravity fracture, truly should have been in the real game, but I played this map for the Gel tag and you don't get to do anything with the Gel.
(ƦAWƦaRFS) Catches07 Jun 5 @ 10:56pm 
Loved it and how are you able to make the screen go all funky when you pass through the electric stuff in the chamber?
KAKTUS ‡SvK‡ May 30 @ 9:08am 
super !!!
ChickenMobile  [author] May 30 @ 5:34am 
@dadipadi thanks!
I wish I could have added more but it was a competition map and I only had limited amount of time to make it. The gravity well came from playing around with physic entities and realised that point_push can alter goo as well.
Unfortunately I haven't felt like making or extending a map for quite some time to make anything else.

Thanks for playing though!
dadipadi May 29 @ 6:11pm 
I love the "cave Johnson" retro maps, and this one scores high on my list of neat ones. The gravity well was impressive and really adds to the retro feel. I dig that element a lot and I wonder how you implemented such a device. I had the goo going in orbit around the gravity well and that was really novel. Huge thumbs up. I also wish there were more spaces to explore in your map, like that door that looks like you can open toward the end. I dig the details of the control room. I wish you could pick up the junk in the office.
joe May 28 @ 10:39am 
Beautiful and Brilliant.
Will Apr 24 @ 1:46pm 
that singularity was awesome ! very good work !