Portal 2
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Arc
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4.427 MB
Aug 4, 2012 @ 8:13pm
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Description
Contest submission for the 2012 Heavy-duty super-mapping super-contest.

Totally ran out of time, though the contested ended next week. Meh. Lets see how far I get.

Hopefully somebody has some fun doing these tests.

#supercontest2012 Deltaalphanova
29 Comments
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mikemoody Mar 24, 2013 @ 2:04am 
I keep thinking I was turned around. HaHa that was fun, Thanks for the very well made map. Great job.
huppel Mar 22, 2013 @ 3:18am 
Very nice, I like it very much.
dneufeldt Jan 14, 2013 @ 11:12am 
That was fun, thanks. I'm impressed with those other holes in the walls wich were also portals somehow. It bring a whole new dimention to the puzzle
PsychoBR Nov 14, 2012 @ 4:24pm 
Very fun map! I love it.
I recorded my gameplay (valve DEM file format): Download

Turrets highly explosive. Handle with care
mood3rd Oct 5, 2012 @ 5:00pm 
good map.
very interesting.
dimentions ?
the same dimention ocupying more than one space,
confusing, disorientating, but fun.
you can go to areas you have not been to,
only to find it is where you just left.
I took advantage of the dimentional anomaly, in the chamber with the tractor beam.
but mainly used conventional means to move through chambers.
I would like to see this mechanic again please.
Wolf bytes Aug 23, 2012 @ 5:04pm 
Awesome level. QuQ confusing as well, but fun!
Pear Aug 14, 2012 @ 6:05pm 
Hm, very nice use of areaportals, but I'm not to fond of the aesthetics,(I find your lack of light strips disturbing). The panels are just..wrong (2 units and 64x64, man). Also I don't like the droppers you used (or more say, combined), due to the fact that you could both see and jump through them.

Still, I loved the chamber due to it's ingenious use of the areaportals. I'm still giving it a thumbs up, it had been a long time since I've played such a heartwarming chamber, it had the same effect of Valve's maps, the little ding one feels on completion. :3

Just by the way, one could easily jump very high with the fast Victory Lift, which could be used to not only do it in one jump but also clip into the dropper.

TL;DR: Although I found the aesthetics very lacking, I loved the mechanics. Hope to see more chambers like this.
Waffle  [author] Aug 14, 2012 @ 3:42pm 
@Miami Mike There is a slight chance that you wont make the jump, can't figure out why, didn't have time to put in a func_catapult so if you get stuck up on that ledge, the turret takes care of you. :D
Van-hu CZ Aug 14, 2012 @ 3:09am 
MORE !!!
Miami Mike Aug 13, 2012 @ 6:57pm 
What's up with that turret at the end? I never had to deal with it because I could make a simple bounce to the exit and not go near it.