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Laser Lights v1 (Hard)
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Description
IMPORTANT: the re-make of this map (which is a lot better can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=87497485. It is more straightforward and hopefully less exploitable

This puzzle took me about 9 hours to create, test and perfect. It is quite difficult but requires no glitching/exploiting of Source only the ability to think with (or without) portals.

Tip #1: Follow the wires to see what happened
Tip #2: Turrets will not shoot/kill you if you run by them
16 Comments
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presto668 Aug 11, 2012 @ 6:17pm 
I feel like I just ran a marathon. Not sure what the funnel that's activated by the pedestal button is for -- I didn't use it.
President de la Republique Franc  [author] Aug 5, 2012 @ 12:23pm 
Head on over to my new remake of this map! It is a lot better!
Alexander Aug 5, 2012 @ 9:01am 
Looks good, I'll try it.
President de la Republique Franc  [author] Aug 5, 2012 @ 8:25am 
Everything you said was valid except for the 3 second button... I was hoping that would indicate that it can't and shouldn't be used for any purpose other than what was happening right infront of the glass
President de la Republique Franc  [author] Aug 5, 2012 @ 8:20am 
I appreciate the feedback and will be making a new version of the map in an effort to make it better overall
Imaginator Aug 5, 2012 @ 4:31am 
You should probably delete my comments after you've read them; it's not my goal to dissuade new users from trying your map, only to give honest feedback when someone asks me to play.
Imaginator Aug 5, 2012 @ 4:28am 
PART 4 (read below first)

There was at least one timer that only activated the default 3-second time; this is a red flag to me when playtesting, because it indicates the designer hasn't thought about how long the player actually needs to accomplish X; he just put the button in and expected it to work. Not always true, but quite often. There are plenty of puzzles with 10 or 15 second timers that are cutting it quite close because the test was designed well.
Imaginator Aug 5, 2012 @ 4:28am 
PART 3 (read below first)

Also, your Tip #2 seems to indicate it isn't necessary to kill the turrets. YMMV on runbys, but at the very least, I call that "dissatisfying" as a solution. You're still getting shot AT, and in testing terms, Turrets are supposed to be a kind of barrier to new areas. You're telling us to ignore solutions that involve killing them and treat the areas they guard as accessible.

f you want us to access the area, why add the turrets at all? This is another "frustration feature" that doesn't add thought or logic to the puzzle, just the unnecessary potential for death and time loss.
Imaginator Aug 5, 2012 @ 4:28am 
PART 2 (read below first)

From the very beginning, I could fling to the end, I could fling over the laser grill to the left, I could light bridge over the water, and had no idea which was intended. The room past the grill to the left "seemed" correct because there was a laser back there for killing turrets. However, after multiple tries, I found I was trapped in that room. The only player-reachable portal walls are past 1. a fizzler and 2. another laser grill and so there is no way back that I could find.

If the player isn't "supposed to" get back there until he's done something else, then don't open it as a possibility.
Imaginator Aug 5, 2012 @ 4:27am 
Not my taste. I counted something like 14 puzzle elements the player can reach right away, not counting grills and fizzlers. That's too many items to mess with and the player has no idea what to try first.

Your tip #1 says follow wires, but you have wires that are intermingled because placement is too close. You can use placement and lights to help route your indicator lights in a way players can follow.

Also, per Jay's advice, the player should always be able to determine WHAT happened as a result of pressing a button. Putting things in a different room doesn't create actual difficulty, rather it creates false difficulty, because it adds time (running back and forth) and frustration (things you can't see) without actually adding THOUGHT.