72 ratings
House of Horrors Alternate Ending
Category: Quests
File Size:
0.046 MB
Aug 4, 2012 @ 5:25pm
1 change note ( view )

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The The House of Horrors quest is terrible for good players. You get suckered into the quest as a mission of good, then forced to kill a guy. Then you're told another guy is imprisoned. A good player would still want to save him, but if you do that and follow him, Molag Bal forces you to beat him to death. There is no option to refuse and free the guy - the nicest thing you can do is leave him there to rot.

That's just horrible, so I've made a new option. Now when Molag Bal gives you the Rusty Mace to beat Logrolf with, the front door will lock at this point, forcing you to make a decision. If you want to have the mace, complete the quest as normal by killing Logrolf (repeatedly). If you don't want to murder an old man, just throw it on the ground right away. The mace will immediately disappear, Logrolf will be released (he runs away and you'll never see him again), and you'll be cursed. Curse of Molag Bal is a 50% weakness to fire, and it prevents you from maintaining divine blessings. To finish the quest, simply visit any Shrine of Stendarr. This will remove the curse, allowing you to select any divine blessing once again. You'll also be awarded a new ability called Stendarr's Mercy, which grants you a small bonus to all weapon attacks against daedra.

And yes, this totally works in existing games, even when you're in the middle of this quest. As long as you have not yet started to beat Logrolf to death, you can still choose this alternate ending. Completing the quest using this new option still counts as finishing a Daedric Quest, but of course won't count toward Oblivion Walker because you aren't getting the artifact.

The best part? I only edited three game files (the quest, the quest's script, and the Rusty Mace), so this should be compatible with anything. Every other file included in this is new.
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Mantarok1205 May 27 @ 5:00pm 
Meh, Logrolf is a worshipper of Boethiah, who is just as bad as Molag Bal. Even when playing as a good character I still beat him to death for that reason, then I never use the mace again.

Boethiah's quest requires you to intentionally trick and kill a friend or mercenary. Compared to that this quest isnt very evil, just really uncomfortable for a good character.
Crimson Commander May 11 @ 5:47am 
If only I found this earlier...
SushiSquid  [author] Apr 28 @ 8:11am 
No. That gets removed.
TheDestroyer Apr 27 @ 8:19am 
Will you still be weak to fire once you go to the stendarrs?
wolfhound2020 Apr 17 @ 10:35pm 
Thanks for putting this up. Though its too late as I've already done the quest. My character has turned out to be more "gray" anyhow.

I would say also that not all Daedric quests involve the player being evil, with Meridia's quest arguably making you a champion of light. Some of them do offer a chioce on what path you take too, like Azura's or Hircine's. So mods like this are good.
wouarddie Apr 4 @ 5:11pm 
Now can u change the Boethia's quest??
Emerill Feb 17 @ 7:04pm 
Okay, thanks.
SushiSquid  [author] Feb 17 @ 1:51pm 
The comment that Daedric Quests aren't meant for good characters is fair enough. I just hate being limited like that. There is a quest to destroy the Dark Brotherhood, and there are at least two mods I know of that let you destroy the Thieves' Guild. Some players want to experience some of that content without being evil, and want to get those quests out of their log book.

But no, Molag Bal would not kill you where you stand at the end of this quest. He doesn't have enough power outside of his realm, especially when dealing with an aedric entity like the player (you are literally a dragon in a mortal's body, which means you're an immortal aedric being). Molag Bal's sphere of influence should make him strong enough to force someone else to kill you (which he does do in that quest and which I did not remove), but he should not have much other power over the player character, who is essentially a lesser deity.
Emerill Feb 17 @ 12:36pm 
I would just like to mention that the Daedric Quests were never meant to be played for those who deem themselves "good". The Daedric Princes are beings of corruption and evil (with the exception of Meridia) and like to use people as sick, twisted playthings. They are the very embodiment of evil. (Molag Bal would probably kill you where you stand instead of cursing you.)
Commander John Shepard Jan 10 @ 9:45pm 
Now Fix Boethiah's Quest :P