The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

110 ratings
House of Horrors Alternate Ending
Category: Quests
File Size
0.046 MB
Aug 4, 2012 @ 5:25pm
1 Change Note ( view )

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House of Horrors Alternate Ending

The The House of Horrors quest is terrible for good players. You get suckered into the quest as a mission of good, then forced to kill a guy. Then you're told another guy is imprisoned. A good player would still want to save him, but if you do that and follow him, Molag Bal forces you to beat him to death. There is no option to refuse and free the guy - the nicest thing you can do is leave him there to rot.

That's just horrible, so I've made a new option. Now when Molag Bal gives you the Rusty Mace to beat Logrolf with, the front door will lock at this point, forcing you to make a decision. If you want to have the mace, complete the quest as normal by killing Logrolf (repeatedly). If you don't want to murder an old man, just throw it on the ground right away. The mace will immediately disappear, Logrolf will be released (he runs away and you'll never see him again), and you'll be cursed. Curse of Molag Bal is a 50% weakness to fire, and it prevents you from maintaining divine blessings. To finish the quest, simply visit any Shrine of Stendarr. This will remove the curse, allowing you to select any divine blessing once again. You'll also be awarded a new ability called Stendarr's Mercy, which grants you a small bonus to all weapon attacks against daedra.

And yes, this totally works in existing games, even when you're in the middle of this quest. As long as you have not yet started to beat Logrolf to death, you can still choose this alternate ending. Completing the quest using this new option still counts as finishing a Daedric Quest, but of course won't count toward Oblivion Walker because you aren't getting the artifact.

The best part? I only edited three game files (the quest, the quest's script, and the Rusty Mace), so this should be compatible with anything. Every other file included in this is new.
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IrishStronghold Jun 19 @ 1:04pm 
The father of understanding guides me as a templar I allways wanted to save him thank you. Also can you make a mod where you kill evil gods :3
Shairen The Wolf May 12 @ 11:42pm 
but..but..i want to see him again! XD like..a friend or follower :) and THANK YOU FOR THIS MOD we should always have a choice !
ladysedim May 1 @ 12:17am 
I used to feel awful about doing this quest, then I checked out the Boethian cult....and that old dude is a priest of them *shudders* His death is definitely Community Service. That being said, it sucks being ordered around like a dog by a disembodied voice, ugh! >.<
十丈铜嘴 Aug 11, 2015 @ 2:31am 
It's about honor, I guess. The man had done me no wrong, and the quest left me no choice. I hate to be manipulated by anyone, especially daedras. I never attack people unless they disrespect me. Why do bad? It's just a game, play it your way.
Keshtastic Aug 6, 2015 @ 4:27pm 
@scott Some people do multiple playthroughs, so people be both good and bad.
Solano2580 Jul 12, 2015 @ 10:44pm 
Why do good? In these kinds of games (Excluding the Fallout series) Doing good deeds rewards you so little and you lose nothing important from doing bad. Lose a potential follower in a quest? Big deal, I stick to Lydia mostly anyways. Plus it's not like you gain anything from that man anyways, who cares?
G.A.G.O Apr 3, 2015 @ 1:29pm 
ahhhh feels good to do good
bart-gamer Feb 16, 2015 @ 7:15am 
i just killed the priest before he got to the altar, molag didnt get what he wantted, and i killed a priest of boethiah
RRed1234 Feb 5, 2015 @ 9:34am 
@13aceofspades13 Thats a good way to get rid of the guy who worships Boethiah and make Molag Bal feel bad
TheGannet Feb 1, 2015 @ 10:01am 
the guy you want to free is a bastard. he was a deadra worshiper anyway.