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Glider Sim by 5D Realities
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Feb 23 @ 10:27am
Feb 23 @ 3:10pm
Recent Announcements View All (1)
Try the Demo!
Description
Release date: Q2 2017
Welcome to Glider Sim by 5DRealities. This is the most realistic gliding simulation you will ever get your hand on!

Supported Platforms: The sim was specifically designed for VR, but anyone with a semi decent graphics card and a mouse and keyboard can play! We also support the Xbox controller. And of course the Oculus Rift and HTC Vive are fully supported.

Flight Physics: Unlike most simulators that hard code their flight physics we have taken a different approach. We built the flight model by using the real world physics engine powered by NVidia PhysX. This means you will experience fluid flight aerodynamics that react to external forces like wind and thermals. You will also experience interesting flight characteristics like slip and ground effect. In general it gives you an overall feeling of flight that you just can’t experience in other sims

State of the Art Wind System: We have spent a lot of time creating a new revolutionary wind system. It works by having actual “Wind Bubbles” move across the terrain. When a wind bubble hits or collides with a mountain it moves upwards just like wind would do in real life. This simulates ridge lift that glider pilots then use to gain altitude. You can manually change the wind speed and direction using the wind settings. You can also choose to have visible wind particles on or off.

Dynamic Thermal System: Along with the wind there are also thermals. As any glider pilot would know thermals are essential for keeping aloft. We have programmed the thermals to populate over large flat areas just as they do in real life. Based on the thermals settings you have set, each thermals will very randomly in strength. So at times you may find a strong one, while other times it may be weaker. You can use the thermals to soar extremely high giving you a real sense of accomplishment and awe!

Verometer: Glider pilots use a verometer to detect lift. The more it beeps the more lift you are receiving. If you want a challenge try turning off wind and thermal visibility and only use the verometer to find ridge lift and thermals.

Virtual Reality: The sim was built for virtual reality in mind. You can play the sim just find without VR, but the ultimate experience is with VR. The Oculus Rift, and the HTC Vive are supported. You can fly with Xbox controller or with hand controllers in VR. The current alpha version only supports Vive hand controllers but later we will be adding Oculus hand controllers support.

Scenery: We have spend a good amount of time creating a beautiful and open map and pushing the limits of the Unity Game engine. We will be tweaking and adding more to the scenery as we work toward release! Note that we have also achieved a pretty high frame rate. On a modern day gaming computer it runs at about 120 fps with no VR, and around 60 to 70 fps with VR.

Future Plans: We want to create challenges to add gameplay to the simulator. This will most likely be timed landing challenges. To get from one spot on the map to another and being scored for your landing. There has also been a large request for not just hang gliders but paragliders. Depending on the demand, we might invest in also adding paragliders to the sim as well. Multiplayer has also been requested, but for this version we do not have the finances to support it. If future releases such as “Glider Sim 2” this is definitely a possibility depending on the success of the first title.

We look forward to hopefully being greenlighted and bringing you the most awesome flight experience ever created! Keep posted!

Keep posted on our FACEBOOK PAGE for any updates to the game: https://www.facebook.com/GliderSim
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11 Comments
Izark Mar 2 @ 3:36pm 
Wow, nice simulation!
joeysipos  [author] Feb 23 @ 10:23pm 
@Karl Pilkington Thanks for letting me know how you feel. This game is quite different I can assure you that. The code has been completely rewritten for the flight physics and there is a new realistic wind and thermal system in place. Also entirely new scenery assets. The only asset that has been reused is the model of the glider. If I were to replace this over Glider Island people would get mad as it had more of a arcadish Pilot Wings feels to it. This is entirely Simulator driven and is meant to be for hard core simulation fans. This is a large difference between the two games.
Karl Pilkington Feb 23 @ 10:12pm 
It looks like the same game. Since this has VR, it looks like you're just trying to sell the same game twice. I see a lot of the same assets on this greenlight page in your first game. Not a good look.
joeysipos  [author] Feb 23 @ 10:07pm 
@Karl Pilkington Yes I am aware, this work here was actually going to replace Glider Island, but it turned out to be so different that I decided to launch it as a new game. This month I will be plugging away at finishing Glider Island and moving it out of Early Access. While this new Sim will probably be moving into early access ;)
Karl Pilkington Feb 23 @ 9:52pm 
Why don't you finish your other game. it is in early access.
It is not getting great reviews, and each day that goes by where it is still unfinished, is a day you are losing sales and the game is dying.
http://store.steampowered.com/app/500110
Veskaida Feb 23 @ 7:29pm 
Thanks for the reply! Would it be possible to add that info to the Description? The Comments section can get a bit buried
joeysipos  [author] Feb 23 @ 4:59pm 
@Veskaida Yes, I might go back and tweak the video to give it better style. Any suggestions with fonts/ colors? I am not to good with design. As for price, it will probably be priced between 5$ and 10$. I have a Intel Core I7 3.4 GHz, GeForce GTX 960, 8GB RAM and it runs between 80 to 100 FPS. With VR it runs around 60 FPS.
Veskaida Feb 23 @ 4:34pm 
The choice of font and colors for the text cards in the video is very dull. That pulls the project down a lot, I think.

The game itself looks pretty well made.

Price? System Requirements?
Nazgul Feb 23 @ 4:16pm 
bem da hora
3WeekOldBurrito Feb 23 @ 2:49pm 
no.