Portal 2

Portal 2

45 ratings
Love Is All You Need

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Love Is All You Need

Hand in hand, my cube and I must brave the perils to make our way to safety. Just the two of us, we can make it if we try ... until the supreme sacrifice, since only one can survive. My heart will go on <3
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Bellirish  [author] Aug 10, 2012 @ 5:24am 
Challenge over, buttons changed, lesson learned! Thanks everyone for the kind feedback, and I'm glad you enjoyed it :D
cyrax Aug 9, 2012 @ 3:15pm 
Very good map. There's nothing I didn't enjoy, but I almost overanalyzed the third room, which it sounds like kexx did. I agree wholly with Stagger Lee. It might not be posh or visually interesting, but I think it's one of the best maps so far from GWJ. Nice one!
Bellirish  [author] Aug 7, 2012 @ 4:06pm 
Settle down Beavis! First, I can't make videos so you'll have to settle for screenies when I get a chance. Second, there is no "correct" way, but I have heard and tried out myself at least 3 different ways ... there's probably more :p
Kexx Aug 7, 2012 @ 2:50pm 
I really liked your entry. fixing that will make it an even better map. Also, please, for the love of all things sacred in this world, make a solution video. I´m dying here needing to find out how exactly was the correct solution to the 3rd room. :D :D
Bellirish  [author] Aug 7, 2012 @ 2:41pm 
This map was created for a challenge, and it wasn't until after I submitted that I realized the cube-shaped buttons were NOT the thing to use in the middle section. Once voting is over (8/8) I will be making the change and fixing that issue.
Dust 22 Aug 7, 2012 @ 12:46pm 
easy to get stuck
Bellirish  [author] Aug 5, 2012 @ 5:27pm 
Wow, I can see why you would hate funnel hopping for the 3rd room ... not what was intended, I promise. There are actually multiple ways to solve each room ... I used light bridges (from the inner cube drops) myself for playtesting, but a couple of other ways I've heard it been done was bouncy gel and one enterprising person used bouncy gel with a funnel.

As for the central buttons, there is no way it shouldn't work, but obviously the universe is against me ... again. Good idea about weighted buttons, will be making the change.
Kexx Aug 5, 2012 @ 5:17pm 
I really liked the concepts going on. The architecture is cool and I liked being able to see the progression and everything at once. There are a couple of hiccups though.

I would change the 6 central buttons to weighted buttons. It doesn't look as cool, but in one of the instances the cube perfectly landed on the button in a way it couldn't fit the squared hole, and I couldn't respawn another cube. Either give each cube its dropper (though taxing on the item limit), or change them to weighted buttons.

Also, the third room...my god, the 3rd room. I hated it!! I sat there at least 30mins trying to figure out how to do it. I'm sure I missed the obvious solution, and instead I made it with climbing by rapidily firing the funnel portal above each time. It was tedious and I hated it. I don't know if that was the intended way to do it, but I doubt it. The rest was smooth and elegant, so I think I forced it.

Overall, I really liked it a lot!!! Great map!!
Stagger Lee Aug 5, 2012 @ 12:50pm 
A very nice map and one that is quite different from any of the others, which is awesome. Everything is in one room while still being partitioned into sections. There are a couple of ways to solve a couple of different spots which is also something I like in a map when it's made possible not using exploits. Very nice submission.
Omaha Aug 5, 2012 @ 6:41am 
Very cool concept / design. I really liked all of the puzzles tying together like they did.