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Banditry: Fur Armor
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Category: Armor, Clothing, Factions
File Size:
Posted:
Updated:
0.027 MB
Aug 1, 2012 @ 6:22pm
Jan 7, 2013 @ 5:07pm
6 change notes ( view )
In 1 collection by Brandybuck
Cosmetic Armor and Weapons
12 items
Description
"You picked a bad time to get lost, friend" - Bandit tour guide

The height of fashion for bandits and ruffians throughout the holds, fur armor is now available for crafting. Recipes are available for both standard fur armor, and four tiers of higher grade outfits. There is also a cloth variant. Circlets are provided as an alternative to helmets. The armor set counts as matched for the Matching Set perk.

Multiple tiers means you can keep the same outfit appearance from hide quality all the way to dragon quality. There are other mods that allow the crafting of fur armor, but this is the only one I know of that lets you craft higher quality fur armor.

Fur Armor (Hide)
Wolf Fur Armor (Elven)
Sabre Cat Fur Armor (Scaled)
Bear Fur Armor (Glass)
Snow Bear Fur Armor (Dragonscale)
Cloth Fur Armor (Cloth)

Notes

There are Stormcloak items in the game named "fur boots" and "fur gauntlets". These are not the same armor and do not count for a matching set.

The basic fur armor is the same armor that is found in the game worn by most bandits, but it is now craftable and counts as a matching set. It ranges between hide and leather in quality. Crafting does not require a perk and uses only leather.

The four higher tier sets all require the appropriate perks and furs for crafting. Wolf Fur Armor requires wolf pelts, Sabre Cat Fur Armor requires sabre cat furs, etc. So collect your furs as you level up, you will need them for crafting and tempering. Please note that the recipes are particular about which furs you use. Wolf Fur Armor needs wolf pelts and NOT ice wolf pelts. The Snow Bear Fur Armor is dragonscale quality, but needs snow bear pelts and not dragon scales.

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Please let me know of any problems you find with this mod so that I can fix them. Also please rate this mod up if you like it. Thank you.

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Changes 1.1
- Added boots as alternative to shoes (modeled from hide boots)

Changes 1.2
- Added cloth variant
54 Comments
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Brandybuck  [author] Nov 29 @ 4:47pm 
Each tier of armor needs a perk. For example, for Wolf Fur Armor you will need Elven Smithing. If you have no smithing perks, you should at least be able to craft basid Fur Armor under the Hides section, at any forge.
Mr.Chair Nov 29 @ 4:34pm 
where do i craft the fur armor? im not seeing it in any of the steel or hide or wherever. Do i need a higher smithing skill to craft it?
Brandybuck  [author] Jun 7 @ 12:12am 
I don't know anything about that mod. It rather depends on how that mod detects what kind of armor you're wearing.
Carlos Salvatore Jun 5 @ 9:28pm 
Is this mod compatable with the armor disguise mod?
Sir_Sethford Mar 11 @ 6:29pm 
Well either way, it's not a huge deal. I'm really enjoying playing with some actually decent fur armor, and being able to get that set bonus!
Brandybuck  [author] Mar 11 @ 6:12pm 
I've taken a look at this, and everything seems normal to me, all the right body locations, keywords, etc. Tried putting on various combinations, etc. Not sure why you're seeing this, but I suspect the bug is unrelated to this mod.
Sir_Sethford Mar 11 @ 3:12pm 
Not really sure what's changed since yesterday (maybe another older mod updated?) But now I can still equip 2 pairs of boots, but at least only 1 model now shows up at a time.

Either way it's an easy fix, just gotta make sure to unequip other pairs of boots when I want to switch.
Brandybuck  [author] Mar 11 @ 12:24am 
How odd, I'll need to look into it when I get a chance.
Sir_Sethford Mar 10 @ 8:33pm 
I'm not sure if anybody else has had this issue, but up until now I had been using the stormcloak "fur boots" with my character. Just downloaded this mod, made myself a pair of wolf fur boots, and equipped them. But now it appears (in-game as well as in the inventory) that I am wearing both pairs of boots! I guess it's nice for the extra armor bonus, but kinda looks wonky.
daleisme0001 Jan 26 @ 12:45pm 
The only problem I see there, is you can actually enhance Fur Armor to be better than, or equal to most armors at the workbench. It really doesn't change much. If I wanted to, I could make Fur Armor with 80-150 armor easily, that being said, working through smithing gives you the benefits to improve the armor already. Sorry, I just thought the mod allowed for fur armor with new designs.