Portal 2

Portal 2

520 ratings
Azorae's Pierce
 
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4.487 MB
Aug 1, 2012 @ 4:22am
Aug 28, 2012 @ 3:21pm
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In 1 collection by Azorae
Azorae's Grand Designs
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Description
An exchange of redirection cubes and lasers.

It's been a while since I've published a new chamber (not for lack of trying -- I've made at least a dozen attempts at chambers over the past few months that have all ended in messes of unfeasible and/or impossible puzzles or have downright not worked at all) and I'm happy to finally bring a new puzzle to the table. This one's a bit easier than some of my other stuff, but overall I'm satisfied with it. If you like this chamber, feel free to leave a comment and subscribe to a collection that includes all of my chambers, Azorae's Grand Designs. Thanks!
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35 Comments
ncrecc May 1 @ 12:31pm 
Pretty easy but fun. Nice to see a lack of connections, while still knowing what activates what.
andyb778 Mar 18 @ 6:21pm 
I solved it slightly differently than others. I activated the bridge normally using a blue portal at the laser. Then on the far side of the river I placed a blue portal on the wall so I could quick go in and out to grab the cube to bring it to the far side. I then shot an orange portal over the river to the laser and brought the cube to the laser platform. From there it was a simple matter of lighting up the exit catcher, and going through the portal to the exit.
Pamsy Jan 29 @ 8:58pm 
Great short map. I first found a bizarre glitchy solution based on putting the cube 1/2 way through the portal in the front of the laser. This created some weird effects (e.g. the laser would go through solid walls), but allowed me keep the cube on the same ledge as the laser, cross the bridge and return to the ledge to finish. But there is also a natural `proper' solution, with the cube on a different ledge from the laser.
Miami Mike Oct 23, 2015 @ 7:27pm 
When I finally got it, I felt dumber than the people who were trying to escape through the air ducts.
zigzagtenniscoe Aug 11, 2015 @ 6:36pm 
Nice map! Neat map to take a "break" so to speak from the more challenging ones. Solution's quite clever as well, I thought somehow you have to portal the laser to the catcher but then I noticed there was no portalable wall, so I assumed you had to make the cube float in midair somehow maybe via a light bridge (lol) which didn't end up happening. That led me to go into the laser room and use the cube to redirect the laser into its catcher, opening the exit. Neat little clever map. Thanks :)
Petutski Jul 26, 2015 @ 6:12am 
Nice logical, relaxing, beautiful map! Thanks!
jbustter Apr 25, 2015 @ 9:46am 
hello, i played your test and liked it, i wonderd if its ok of i base a puzzle im working on on yours? i can send you a prototype for evaluation if you want.
Chelliste Oct 8, 2014 @ 7:38am 
I can't believe nobody has rated this since last December. Easier than most in the Azorae / Mevious pantheon of maps, but better than 90% of the maps out there.
wildgoosespeeder Dec 4, 2013 @ 9:38pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I found it kind of easy to do. It works. No problems.

A pet peeve of mine is symboled/hidden links instead of antlines. I guess it doesn't affect the ability to solve. I've seen way worse where it becomes a tedious guessing game. Hidden links work in two cases involving a lot of antlines: If the activated object and activator are right in front of you and activating a "mechinism" (meaning multiple things activated that are in the same spot like several angled panels in a row).

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Loveless Aug 11, 2013 @ 3:15pm 
Quite easy, not much of a trick to it. Nicely executed though.