The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

88 ratings
Fade House
 
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0.227 MB
Jul 31, 2012 @ 6:36pm
Nov 15, 2012 @ 11:33am
5 Change Notes ( view )

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Fade House

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Description
This is the first mod I've ever done, so be kind :)

Comments/Questions welcome and encouraged! If you find anything wrong, let me know so I can fix it! :)

This mod features:
- eight mannequins (display your armor sets!)
- lots of weapon racks
- lots of weapon plaques
- labeled food barrels, for sorting cooking ingredients
- labeled chests, for sorting mad lootz
- two followers, who grunt and nod at you a lot.
- all crafting stations!
- smelter
- convenience chests by each station to store ingredients
- working water fountain with super-cool statues

The house is located close to Bleakfalls Barrow, Anise's Cabin and Riverwood; across the river from the first stones you find in the game when running from Helgen.

It should appear on your map automatically.

Other mods that I recommend; they help make this mod look pretty:
- Calientes Female Body BBE (On Nexus)
- Better males (On Nexus)
- Nightengale sleeveless and maskless armor (On Steam)
- Thieves' Guild sleeveless armor (On Steam)

==== Update Aug 2 2012 ====

- Fixed the issue with followers entering and leaving the house
- Rath doesn't shoot lightning anymore. Asuka was always meant to be the hireling that used magic, Rath was supposed to be a Vampire archer.

==== Update Aug 07, 2012 ====

- Fixed spelling and formatting of description.
- Added woodcutting station
- Added decorations including hold shields
- Made mysterious light sources less mysterious.

==== Update Aug 18, 2012 ====

- Fixed issue with shields falling off the wall, I added shield plaques, but I do not reccomend placing weapons in them because they seem to position themselves strangely - I am investigating that issue.
-Added a follower Lassen. He CAN die, his reason for existence is for the one daedric quest that requires you to sacrifice a follower.

==== Update Nov 15, 2012 ====
-Fixed some Pathing issues and renamed two of the follower NPC's

==== Planned/Investigating ====

- Integrate with spouses - allow husband/wife to make this their home
- Make a key for the home.
- Experiment with AI packages, eg.make NPCs move in and out of the house on their own
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39 Comments
Caddis Nov 26, 2016 @ 2:02am 
lol, this is a handy house to have if your like me, i have a few. i come here when i need a follower. its very nice of you to put a (spare/throw-away) follower for that quest too. nice house, great design, ALL YOU NEED. would recommend.
Clifford The Big Red Commie Aug 12, 2016 @ 7:59pm 
LOVE this mod tell me if you make more mods
V_E_Jackson Aug 2, 2015 @ 7:02am 
I love this mod! You are a great creator and I hope you make more mods!!!
RathDM  [author] Jul 26, 2015 @ 4:21pm 
Sadly no. The ingame wife and kids are not able to move in. I never learned how to make it possible
SirGaming Jul 25, 2015 @ 8:54pm 
will my (in game) wife be able to move in and my kids
RathDM  [author] May 19, 2015 @ 7:38am 
The only thing I can think of in regard to what went wrong Legendary Ginger is that some mod was installed that uses the same co-ordinates the house uses. That or something has happened with the steam file. I'll double check that.
LegendaryGinger May 8, 2015 @ 9:20pm 
It worked great when i first subscribed, but then the next time i loaded my game the house disappeared off of my map and now i can't find it. I don't want to unsubscribe and re subscribe because of the fact that i stored all of my items that i didn't need right away but wanted to keep in the house...
alexdarn Apr 19, 2015 @ 7:32am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Ballistic Speed Oct 9, 2014 @ 1:56pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Akilla the Potato Slayer Jun 24, 2014 @ 11:05am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over