The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

257 ratings
Guard Dialogue Overhaul Lite
File Size
0.299 MB
Jul 31, 2012 @ 1:55pm
Nov 1, 2012 @ 4:37am
4 Change Notes ( view )

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Guard Dialogue Overhaul Lite

More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.

This mod used to be called 'Respectful Guards'.

This version of the Mod is for people whose game is NOT in English. If your game is in English, you should use Guard Dialogue Overhaul instead. Find It Here.

Unfortunately, because of the way Skyrim dialogue works, the subtitles for the dialogue added by Guard Dialogue Overhaul Lite will be in English, though the sound should be in the same language as your game.

Fully Translated versions of Guard Dialogue Overhaul are available in several languages On Nexus[]

GDOL fixes All the Skyrim Guards dialogue bugs and does much, much more.

GDOL alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.

GDOL does not remove any comments from the guards’ vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.

GDOL unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDOL. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.

GDOL prevents guards from getting stuck in a loop where they say nothing but “What is it?”.

GDOL now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition.
If you wish to disable this feature , so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command: Set GDOExtraNPCs To 0
Once disabled, this feature will remain disabled for that character. Any new game will begin with the feature enabled.

GDOL sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate. If desired, this value can be customised by use of the in-game console.
GDOL holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. They are:

The default value is 50 for each of them. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables; they DO NOT need to be set to the same values. When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax.

To check the current value, use the GetGlobalValue command:
Syntax: GetGlobalValue ‘variable’
With the ‘variable’ being one of the 3 above. E.g. GetGlobalValue GDOSkillCombat

To set a new value, use the Set command:
Syntax: Set ‘variable’ To ‘value’
With the ‘variable’ being one of the 3 above and the ‘value’ being the skill level you want to set. E.g. Set GDOSkillStealth To 63

Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.


GDOL is designed to be used with a Compatibility Masterfile, SPIKE.esm
Steam Workshop will not allow Masterfiles to be uploaded, so this version of GDOL doesn’t work quite as well as the Version On Nexus[], but it's as close as I can get it on Steam.

Load Order:

Guard Dialogue Overhaul Lite should be placed after any mod that alters Guard Dialogue, otherwise anywhere on the list.

GDOL is COMPLETELY SAFE. You can be sure this Mod won't ever leave your game in a broken state.


This Mod has been called a "must have" in Brodual's 'Skyrim Mods Weekly #24'.

Guard Dialogue Overhaul is at 4:08, see video above.

Guard Helmets are from Here[].

The Better Version of Guard Dialogue Overhaul Lite is available Here[].
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SkaarSmashKikou Nov 12, 2016 @ 6:23pm 

Do you could publish your new mods, in the Workshop, again?
I mean the paying mods are an old thing now, and, logically, your sanctions should be hae been lifted since.
Roschimitsu1 Nov 23, 2015 @ 8:14pm 
My Game is in German. Is this a Problem?
Eckss  [author] May 26, 2013 @ 2:27pm 
Because I refuse to agree to sign my work over to Valve as part of the new Steam Workshop publishing agreement I will be unable to update any of my Steam Workshop Mods and unable to publish any of my new Mods here.
If you like my work, it will still be available For FREE on NexusMods.Com .
You can find my content on Nexus Here [].
mayingan Jan 26, 2013 @ 4:52am 
Yeah! Get rid of that stupid Klingonlike speech!
Eckss  [author] Dec 24, 2012 @ 2:32pm 
Yuletide Greetings, One and All.

Pandorgo Nov 24, 2012 @ 12:18pm 
Thanks for writing in the explanation that the mode will never break the game. Every modder should do that.
Eckss  [author] Oct 9, 2012 @ 2:58am 
In case it wasn't clear, only use 1 of them.
boyscoutjonathan Oct 8, 2012 @ 6:46pm 
Do i need both of the mods or just this one?
Eckss  [author] Aug 22, 2012 @ 1:05am 
Thanks. :)
DarkSim Aug 21, 2012 @ 9:39am 
Cool. Good idea.