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The Francy Droo & Friends Collection
 
 
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Genre: Adventure, Casual
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Feb 16 @ 9:55am
Feb 20 @ 6:57am

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
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again later
Description
Release date: 2017
Five tiny indie games for the price of one slightly bigger indie game!

From the developers of Cat President: A More Purrfect Union comes a bundle of bite-sized visual novels!
  • My Nigerian Prince, a romance game about spam e-mail and the people who send it. (The first game we ever released! Awww.)

  • Francy Droo and the Mystery of the Missing Mother-in-Law, in which a sassy teen detective with no relation to any copyrighted characters whatsoever has to save a wedding, or DIE TRYING.

  • Francy Droo and the Secret of the Shady Midnight Caller, a mystery game that explores the relationship between modern-day telecommunications and hunky soap opera stars.

  • TRAPPED! In a Soap Opera, in which a hunky TV star crosses over to a fantasy world of evil twins, mysterious pregnancies, and scariest of all—science.

  • Who Am I? The Let's Play Disaster, in which a Let's Player let's-plays you while you play a game about Let's Playing. I think? It's confusing.

Thanks for checking us out! Please vote YES if you're into it!

"Do Do Do (Synth Version)" by Steve Combs is licensed under a Creative Commons Attribution License.
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31 Comments
Oh, a Rock!  [author] Feb 20 @ 4:12am 
@Veskaida I appreciate the constructive, workable criticism!! If I can I'll try to get a re-edited trailer up this week. I can easily speed up the title card, and maybe remove some of the narrator's initial exposition, too. Thanks again!
Veskaida Feb 19 @ 7:01pm 
I like the writing for the trailer quite a bit. The different "novelettes" look fairly original and funny. Definitely an original project, it easily stands out from the crowd.

The start of the trailer is a bit slow. I think it could use a slight re-edit, just to stay engaging for the first 30 seconds.

The art is a bit basic all-around, but it's functional. Would be nice to see just a little more detail in characters and the environments.
Oh, a Rock!  [author] Feb 17 @ 11:18am 
[LP] Knight of Cydonia Again though, it doesn't really bother me if there are games on the platform that I think are dumb. I think plenty of games are dumb. I also think it's great that (or if) other people enjoy them. I don't necessarily disagree with the principle of quality control, I guess, but I don't know what overlord should be determining whether something is "GAME" or "NOT GAME". I don't know who can determine whether something is objectively worthless—particularly if they haven't actually played it, which is generally the case here. Steam Greenlight tried to give that power to the people who used the site, and evidently that didn't work; their next step is to give it to whoever can afford their price tag, which is a very interesting methodology, to say the least.
Octopi are lads Feb 17 @ 10:49am 
Look up Jim Sterling, you'll understand why Greenlight is such a disaster.
Oh, a Rock!  [author] Feb 17 @ 10:48am 
@[LP] Knight of Cydonia Thanks for sending me there! Right away I found a game I'm super interested in:

http://steamcommunity.com/sharedfiles/filedetails/?id=865847181

There are also plenty of games I find uninteresting, but that doesn't mean other people wouldn't be into them. We all have different tastes, obviously.
Octopi are lads Feb 17 @ 10:40am 
" I think it should be an open marketplace that encourages developers to play and create and see if they can find an audience for their work."
Look on Greenlight and you'd see what Steam would become if it was an 'open marketplace'.
Oh, a Rock!  [author] Feb 17 @ 5:14am 
@Caner Thanks for checking us out anyway!! Enjoy the weekend!
Caner Feb 17 @ 4:48am 
I like joke novels but damn, this is a bit too low.. I'm sorry.
Oh, a Rock!  [author] Feb 17 @ 4:33am 
@Rasen Oh, Valve killing off Greenlight was definitely the inspiration for posting this now; I won't disagree. We were planning to wait until the summer, when "Who Am I?" is finished; but I'm extremely concerned about that $5,000 figure Valve was tossing around and figured I should speed up the schedule. Luckily we had enough of the game completed to include it in the trailer.
Oh, a Rock!  [author] Feb 17 @ 4:33am 
@AarkTheDragon (continued) I reiterate that as a _consumer_ I value a higher variety of games. IMO, that's what's great about an online marketplace—since Valve doesn't have to worry about physically storing these games and putting them on shelves, there's plenty of room for games of all tastes, not just a very narrow taste of what constitutes worthwhile games.

I wish that itch.io was a more viable marketplace, but our last VN sold 190x as many copies on Steam as it did on itch. It almost wasn't worth the time it took to set up the store page.