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Pneumatic Diversity Tests
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Description
In Pneumatic Diversity Tests you start in a brand new Testing-Track just finished and partly under construction.
While you are the first testsubject that is exploring the new chambers, you have to make your way through the
Pneumatic Diversity Tests, a recently completed puzzle component!
Try to solve various types of puzzles including those vacuum tubes, that were (unfortunately) excluded from the final game.

Known Bugs:
-Vac-Tube particles sometimes disappear after you died. That means not that the tubes doesn't work anymore, it's only an optical bug,

Video coming soon..

Outro Song:
"2 Byte - You Monster"

And as always: I'm happy about any response ;)
Nobi-Knobi

Fixes:
31.07.12
- Fixed a bug where you could trap a cube in a room and couldn't get it back out without have to kill you
- Replaced one cube with a reflective one for better distinction
- Added a little hint in the first room from 2/3
- Added ramps where the cube could get stuck on some surfaces
- Removed the button in the last chamber (which was for emergency opening the door) - now works with trigger
- Fixed the fade-bug in the outro where the screen suddenly fades out
Items (3)
Pneumatic Diversity Tests - 1/3
Created by Nobi-Knobi
The factory produces again, the systems are back online and a new testing component wants to be tested.
Now it's your turn to explore the just finished chambers....
Pneumatic Diversity Tests - 2/3
Created by Nobi-Knobi
The first tests are done, but can you solve various puzzles with different uses of the Pneumatic Diversity Vents?...
Pneumatic Diversity Tests - 3/3
Created by Nobi-Knobi
You are almost finished, but there is a last test for you to solve before she let's you go, or not?
Epic Portal Song (Outro Song) "You Monster" by 2 Byte (Youtube: http://www.youtube.com/watch?v=HMziHuTVoNk )...
11 Comments
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exterminator2100 Sep 25, 2012 @ 8:03pm 
These tests are brilliantly made and it should be noted. Anyone who cannot pass test chamber 2......should not do test chamber 3
Frank the fossil Aug 12, 2012 @ 2:59am 
nice work: good gfx/sfx/levels - i like the pneumatic concept - difficulty: moderate

chamber 1 ends tricky, in my opinion it has a little disfigurement: without testing, it is unrecognizable, that the pneumatic tube will destroy the sucked prism cube, followed by a rematerialisation (clearer solution (if possible): the tube ends above open water or a portable panel)
Pisti01 Aug 5, 2012 @ 6:30am 
I like this testing element and the maps are awesome!
Geneosis Aug 4, 2012 @ 12:42pm 
Well, I admit I tried to ninja kill all the turrets in the second chamber X) And well, except one or 2 and the ones at the top with the laser fiels, that was a success XD Anyway killing the turrets with the vent is really more fun so I don't think you should try to prevent that any more ;)
Yaz the Spaz Aug 2, 2012 @ 3:01pm 
And you used the wrong signage for the faith plate's landing spot. It's said material with a spot, not an overlay.
Yaz the Spaz Aug 2, 2012 @ 3:00pm 
I was still able to ninja through the level, just not as fast. I had to wait for the turrets to stop looking around. With the gap, I just walked in and spammed jump. Not too hard to break. And to be nitpicking at it, the first part felt a bit too long for the lock of items. I actually timescaled it by 5 because I was bored. But the cube vent was an great idea. I can see many ideas with that. This would be a great addition to gel and bombs. Make more, but please get rid super damage. Not many people will try to ninja around turrets. And I would be more freaked out by a turret that kills me instantly rather than one that pushes me away. And I was way confused when I couldn't pick it up, so I had to jump on it until it fell. Another thing to fix. Good maps, but the second one is the most broken of the three.
Nobi-Knobi  [author] Aug 2, 2012 @ 7:05am 
Thanks for response, but there are 2 - 3 Turrets with super damage. This is done to stop ppl ninjaing across the map, destroying turrets with the cube or stuff, I'ts ment to be done in a much simpler way ^^ And the thing with the gap: I understand that It's not cool to get this to work like this, but I think there are only a hand full of ppl that are able to do such advanced jumping/ stuff. I know you're a speedrunner ;)
Yaz the Spaz Aug 1, 2012 @ 8:14pm 
Kinda disappointed, but not by much. The puzzles were great, especially getting the cube over the fizzler. But the last puzzle of the first map, one turret has super damage. Please fix that. I could also throw the cube across the gap and fling at an angle that would let me jump off the ground once and over the gap. This allowed me to put the cube on the button before the dialogue finished.
TeaAkuma Aug 1, 2012 @ 6:04pm 
Bääm
Nobi-Knobi  [author] Aug 1, 2012 @ 4:49am 
I'm happy about any response, and a blind playthrough would be a great kind of it! Also I can see your reaction and maybe can learn from things ;) thanks