Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Omber
 
 
Favorite
Favorited
Unfavorite
Platforms: PC
Languages: English
Posted
Feb 12 @ 12:45pm
Description
Take control over your colors.

Omber is a vector design tool built around a new advanced vector shading engine. Your creativity is no longer limited by having to work with solid color fills or simple gradients. Omber brings powerful soft shading tools to vector graphics. You can easily make dramatic color blends or subtle color transitions in Omber. Then, you can rescale, reshape, and recolor your art with no loss of detail.

Try out a web demo at https://www.wobastic.com/omber/
< >
6 Comments
Ming  [author] May 18 @ 7:15pm 
I don't know. I was thinking maybe $15-20 to start, and then the price might go up as more features are added
yitzilitt Apr 27 @ 4:46pm 
How much would it cost?
marten Apr 14 @ 10:52am 
svg support, nice :-)

still need to get used to how color fills work
can one only add controll points at the outlines of an shape?
must be that i am to much used to how fills work in xara ;-)
also xara cannot export all to svg also, so dont sweat on it.
Ming  [author] Apr 12 @ 1:26pm 
I've now added basic support for writing svg files. Again, since the advanced gradients used by Omber are not supported by svg, only regular shapes and color fills can be exported to svg. That's still good enough for regular vector art tasks like making icons and stuff.

Support for reading svg is currently half-written. It works, but it'll take a couple more iterations to make it reliable.
Ming  [author] Feb 18 @ 2:54pm 
Not at the moment. It currently supports PDF and PNG export. The problem is that SVG doesn't support the type of advanced gradients that Omber uses. It's not even possible to emulate the gradients at all using SVG. I'm actually prioritizing OBJ/MTL export over SVG because then the graphics could potentially be used in games.
marten Feb 15 @ 10:58am 
can it read and write svg files?