154 ratings
Eras - Classical Age
File Size:
0.049 MB
Jul 28, 2012 @ 8:22pm
Dec 2, 2014 @ 12:02pm
25 change notes ( view )
In 1 collection by BlouBlou
Bloublou's "Eras" Collection
9 items
This mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns.


  • Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree to transfert fundamental features that would have been locked otherwise.
  • Dates increment have been adjusted so that when you are near the end of Classical age, the date will increment much slower since its the final age (like modern age in normal games).
  • If 'Time' Victory has been selected, then after the 1500 turn, the date will fit perfectly with the historical end of the Classical Age (Around 500 AD).
  • AI Civilizations choices have been restricted to civilization that have their unique unit in Classical Age or fit in historically, allowing much more diversity for Warfare with unique units fighting each other. So when an AI is set on random, or when you dont go through advanced setup, Ai will always pick a civ that fit this era. No civ restriction is applied to the player, but i strongly recommend you pick a civilization that fit in this era
  • All of the diplomacy options that were after classical age age have been regrouped into a Tech Called 'Diplomacy' that was incorporated into the Classical age tech tree, so you can do research agreement, Defense Pact and Open borders.
  • Cities can convert their production to gold and science right from the start with 'Agriculture' to prevent a city to be forced to produce millitary units when you dont want to.
  • Accessibility to 'Patronage' and 'Commerce' policies in the classical age
  • Adds the ability to build trading post in the classical age after researching 'Currency'.
  • 'Sea' tech tree has been altered with Embarkation available a earlier and Harbors transfered to the end of Classical age tree to allow Sea trade route and naval warfare.
  • Also, an additional Sea tech have been added at the start of the Tree: Fishing, to balance the Harbor and Embark changes.
  • the Technology 'Sailing' Now allow 2 Ship type (melee/ranged) to be built instead of just Trireme. (see below)
  • A custom unit has been added to Classical Age Naval: The Battle Galley (Naval Melee). Trireme have returned to Naval Ranged, making Naval Melee and Ranged possible at Classical age. (The custom Icons of diferent Size are made by JBAR81 and used with his permission. The same apply for the 'Fishing' Technology.)
  • All Naval and embarqued unit are allowed to cross ocean with the 'Optic' tech (classical age) instead of Astronomy, so you can still play islands map.
  • Espionage is available at classical age and you get 2 spies.
  • The Future tech concept has been renamed to 'Enlightment' and transfered to classical age, so you can continue to get score points for timed wins (just like in modern age when your tech tree is done) and wont stall with a bugged research interface.
  • 2 additional trade routes have been added to this era, One after researching 'Mathematics' and one after researching 'Diplomacy'. Also, 'Optics' now extend the range of sea trades routes instead of 'Compass'. (Brave New World Users)
  • Maya's 'Long Count' Trait have been adjusted to be enabled by 'Calendar' instead of 'Theology' to prevent the era blocking to block this effect.
  • Added the 'Garden' to Classical Era and a Great work of Art/Artifact Slot since no non-unique building of this era could host Great Artist Works. (including all unique Gardens.)
  • Added the 'Artists Guild' to Classical era to allow you to fill the slot in your 'Palace' and 'Garden' and also all the slots provided by the 'Cathedral' faith building if you chose this belief. (Brave New World Users)
  • Replaced the 'National College' Science Yield (since it is placed at the end of the blocked tree) with Great Writers Point and Great work of Writing slots. (Brave New World Users)
  • The 'Grand Temple' is now available upon researching 'Philosophy'.
  • Obviously you cant build a spaceship so scientific victory isnt an option. but having a high science can make you win Timed game with the score repeatable tech 'Enlightenment'

  • Enable only ONE Era mod at a time, depending on what era you want to play
  • Civilopedia is fully fonctional with custom units and tech.

  • Requires God and Kings Expansion
  • Compatible with Brave New World Expansion
  • You have to play with one Eras mod enabled at a time

Other Mods from the same author:
  • You can find all my 'Era' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
< >
spenzo Feb 23 @ 1:49pm 
Can you add a direct download? Mac user
SSOfficerVonCambo Feb 14 @ 3:03pm 
can you win a diplomatic victory
SuperBayern1 Feb 10 @ 2:37pm 
BlouBlou  [author] Feb 9 @ 10:51pm 

its indeed a nice setup for this mod :)

glad you like!
Warden Feb 9 @ 9:51pm 
finaly now i can play as romans against greece and persia
[VuVú} Byzantine Bomb Jan 15 @ 6:22am 
Ah, a shame. A few more questions, would it be possible to get the kasbah, polder and feitoria unlocked at construction? The Feitoria might be pushing it in terms of accuracy, that I understand.

Also, I noticied that the new ranged trireme's stats are the same as the Byzantine dromon, aside from the small bonu against naval units. Have you considered altering the trireme or dromon's stats?

Regardless of these questions, I still quite enjoy this mod.
BlouBlou  [author] Jan 14 @ 3:32pm 
@Byzantine Bomb

Unfortunatly, this features seems to be hardcoded into the game dll, wich we cannot mod.


[VuVú} Byzantine Bomb Jan 14 @ 8:29am 
Would it be possible to have the World Congress still be established through the discovery of every civ and upon learning the Diplomacy technology?
BlouBlou  [author] Dec 30, 2014 @ 2:10pm 

This subject has indeed been discussed about this mod. When playing classical era age you might want to focus a little more than other era in religion as an alternate source of happyness.

In conjunction with the 'Religion Collection' where you get a Bonus belief and an expansion pack for your belief choice, you can create a custom religion focused on happyness if you play big map and tend to take the domination approach.


Also, you should raze more cities or expand more slowly and stabilize your happyness before proceding in taking more cities.

Its also kinda fitting since at that time, religion played a major role and also since Classical age empires always had difficulties keeping people happy while trying to conquer the world and that was ultimatly their downfall, think of Alexander !.

Hope it Helps!

Thx for your comment :)
Psychosquid Dec 30, 2014 @ 1:44pm 
Hey sorry if this question has already been asked but I think it is something that should be brought up and I would love to hear what your solution for this problem is. Let me start with that I love this mod. Rome is my favorite civ and I am usually sad because I dont get to fully use the Legion unit, a problem that this mod fixes. However, later in the game my army is rendered useless as I start conquering up the map and my unhappiness grows out of control. I was just wondering what your solution to the lack of sources of happiness (due to most happiness producing buildings being in the later eras) and maybe a solution to this poroblem could be in a later update.