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Deadlier traps v1.2
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Category: Gameplay
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0.033 MB
Jul 28, 2012 @ 12:57pm
Mar 20, 2013 @ 1:41pm
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Description
Skyrim - Deadlier traps mod

Traps in vanilla game aren't impressing, when it comes to damage. Actually, they are so weak that you don't have to watch out for them at all. This mod tweaks damages that traps make. After this you really are looking for traps, not just running around dungeons carefree.

There's a video, displaying power of some traps. Plan was not to make all traps lethal, but to make them dangerous - something you want to avoid. Damages that traps do depend on many things, such as armor, level of the character etc. And yes, you actually can survive hits from the traps - it's just bad luck this character had when making this video :)

If you want more difficulty to the vanilla game, you might also like another mod I made: Harsh Nature
http://steamcommunity.com/sharedfiles/filedetails/?id=104336942&searchtext=
13 Comments
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Pedersen Mar 28 @ 11:03am 
Hi, I have been using this mod for a long time and must say it realy enhances the gameplay when doing quests within old temples/ruins etc. It makes a new aspect which is to let your enemy go into the traps and eliminate them that way. So it makes the gameplay more tactical. Thank you for this mod.
i73Fi  [author] Feb 7, 2013 @ 5:15am 
Hero, you're welcome :)

If you want harder game experience you should try my other mod too; Harsh Nature. Makes wild animals deadlier, like traps in this mod. And gives diseases new meaning!
[HERO] Canyon Feb 7, 2013 @ 12:03am 
Thanks for this Mate.

I was lookng at other trap mods, but they seemed bugged. Thanks for making me watch my step now!
i73Fi  [author] Nov 29, 2012 @ 10:02am 
Traps are at their best when used for your advantage :)
drillbreaker08 Nov 29, 2012 @ 1:24am 
also great for runnng back to a trap and letting the swing door with spike hit ur enemies either for fun or early game when u suck at health
i73Fi  [author] Nov 20, 2012 @ 11:54am 
Harsh Nature v2 is out there now. It's quite hard, even in level 62 that my character is.
Viss Valdyr Nov 11, 2012 @ 10:37am 
sounds very good. And yes, at low lvl those animals are hard to kill but later on... just few hits, till they fall... higher damage is a good idea, but not more HP... killing a wolf with more than 10 Arrows in the head is just unrealistic.
i73Fi  [author] Nov 11, 2012 @ 10:24am 
In vanilla Skyrim I've seen health regenerating faster than animals can do damage. For example, bear attacking me is quite boring to watch. It can make a small scratch with a hit, but I am fully healed (thanks for the automatic health regeneration) before it hits again. I can leave my character standing still and make me a cup of coffee. Or take a nap if I want to. No need to rush back into the game and fight. Bear just can't beat me. I remember it was more dangerous at the beginning... but not after my character leveled up (I'm now at the level 62).

Situations like that drove me to make Harsh Nature -mod. Besides that, I've tuned damages in NE mod also, but not enough yet. Making wild animals (bear, wolf, sabrecat...) MUCH more deadlier is under work in NE. In Harsh Nature wild animals are deadlier because they inflict diseases that can kill player in less than 45 seconds. Or me atleast they can :)
Viss Valdyr Nov 11, 2012 @ 7:23am 
of course I use it :) I love the idea of making things much more difficult... for the "encounters".. try to work with "group-systems" not changing the one animal itself, but making bigger groups. 3 Wolfs? Pff... how bout 10 ^^
i73Fi  [author] Nov 11, 2012 @ 7:17am 
Lamandus, have you tried Harsh Nature -mod? It gives a nice boost to the difficulty also :)

I'm currently working on Northern Encounters -mod, adding encounters and more enemies to it. It's already quite hard, but it's getting harder with next update!