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Crescent Loom
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Feb 10 @ 3:07pm
Feb 28 @ 2:35pm
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5 Projects that made me fall in love with neuroscience.
Description
Release date: Winter 2017
Crescent Loom is a game where you use neuroscience to construct physics-based underwater creatures, weave their brains, and explore an alien ecosystem.

~ Play the online demo ~[wick.works]

~ Kickstarter now live! ~

Hi! My name is Wick. I'm a neuroscientist from Portland, OR, and I study the neural circuits that move our bodies.

There's so much that goes on beneath our awareness. My heart beats a steady rhythm, pumping blood through my billowing lungs down to my legs as I absentmindedly walk through the forest. The croak of a frog cracks through the air in an atonal melody. I stop to admire a dragonfly glide past, wings working in perfect coordination to dart through a cloud of gnats.

The secret to these rhythms of motion are special circuits of brain cells called central pattern generators. If you've played QWOP[www.foddy.net], you know how hard it would be to move without these pattern generators taking care of muscle coordination for us.

Crescent Loom is a game that lets you -- in a hands-on way -- discover and get an intuitive sense for how this basic component of our existence works. (with floppy, clumsy creatures)

Weekly digests of player-made creatures:
> Week 1
> Week 2
> Week 3 - hi, Imgur!

~ Inspired by Kerbal Space Program, Besiege, and Spore. ~

Crescent Loom will have a free-form structure where you construct creatures to explore an underwater environment and interact with the native ecosystem. The story will be told by discovering hidden capsules containing the memories of the Alien Nemesis creatures that perished during the planet's destruction.

Overview:
> Creatures -- Brains need bodies, so a physics-based construction tool allows players to weld bones and stitch the muscles of a creature.
> Neural Circuits -- Connect neurons to coordinate muscles using an intuitive "loom" inspired by the diagrams in scientific publications on invertebrate nervous systems.
> Collaboration -- Save, share, and modify creations online with a simple link.
> Learn Science -- Gradually learn the concepts underlying our ability to move by solving puzzles in an alien ocean.


~ Story ~

After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld.

The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly.

Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their unsteady, awkward movements.
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35 Comments
wickworks  [author] Mar 4 @ 3:12pm 
@dl*TackleVille:
Thanks! I hope you enjoy Starship Rubicon , it's awesome that you decided to support!
Yeah, I think everyone is having trouble finding games that interest them. I had such high hopes for the Curator system...

@Halt and Catch Fire:
My hope is that you won't need to know anything about brains to play, and won't actually even realize it when you learn things ;)
dl*TackleVille Mar 4 @ 2:32pm 
Cool! Saw your other project too and decided to buy it. It's hard to find creators like you on steam these days! definitely buying this when it gets out since I do not have the option of using a credit card. Keep it coming! Really hoping the game does get funded to a point that you can fully develop it!
Гонцоээм Feb 22 @ 1:30am 
It reminds me of an old lecture about different hunting methods of bacteria. It looks very interesting and I gonna back it immediately after I got my paycheck this week.
Halt and Catch Fire Feb 21 @ 10:08pm 
Looks awesome. I second the beta testing part. I know nothing about the science behind this, though...
JimDeadlock Feb 21 @ 6:15pm 
I never thought I'd see a science lecture on GL but here we are. Not interested in the game but full marks for presentation.
wickworks  [author] Feb 21 @ 12:40pm 
HI IMGUR indeed! It's awesome that you were into this enough to come and support the game.

@TheHornedOne:
Awesome! It's one of the tiers on Kickstarter, so you can also ensure that there will *be* beta tests! >>> https://www.kickstarter.com/projects/wickworks/crescent-loom-stitch-muscles-weave-neurons-create
TheHornedOne Feb 21 @ 11:19am 
I love games with strong roots in science. I would love to be part of the beta testing if possible
MheeK Feb 21 @ 10:48am 
Hi IMGUR!
Some Guy Feb 12 @ 6:12pm 
This is probably the most unique good game idea I've seen on Steam