8124 ratings
Enhanced Blood Textures 3.5d
File Size:
85.004 MB
Feb 8, 2012 @ 7:14pm
Dec 12, 2013 @ 7:59am
26 change notes ( view )

Subscribe to download Enhanced Blood Textures 3.5d

A bloodier combat experience for both player and NPCs. Higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.

For compatibility patches for Skyrim Monster Mod, Immersive Creatures , Dawnguard, and Dragonborn. Download the files in the Nexus version of this mod or use this link:

Nexus version:

Skyrim Mod Spotlight by Brodual:

Current Version Changes
*Version 3.5d
-Redone two different decals for low damage blood spatters
-Fixed a condition that prevented dwarven machines from bleeding (Immersive Creatures patch)
-Added Patch for using both Monster Mod and Immersive Creatures
-Updated exclusion list for all monster mod patches
-Changed default severe blood damage threshold from 0.15 to 0.2

Optional Files Updated:
Immersive Creatures patch
Monster Mod patch
Darker / Brighter Blood
1024 / 512 Blood

*Version 3.5c*
-Fixed two-handed axes causing blade wounds instead of axe wounds
-Fixed incorrect colors for brighter blood color optional file
-Fixed dirty edit in Dawnguard-Dragonborn Patch
-Added Bethesda's HD weapon blood texture
-Added Immersive Creatures patch
-Randomized combat hit splatter range
-Arrow damage limited to light blood splatters
-Tweaks and improvements to the blood scripts

Optional Files Updated:
Brighter blood color
Dawnguard-Dragonborn Patch

*Version 3.5b* (This was never upload on workshop)
-Added MCM option script update rate
-Added MCM option reset cloak spell
-Fixed an incorrect blood splatter texture for darker and brighter blood optional files
-Fixed "has no 3D" warnings when the player leaves the area while an actor is bleeding out
-Killmove blood now uses both normal and severe blood splatters
-Increased low health blood splatter range and fixed conditions
-Small tweaks and changes to the blood scripts

Optional Files Updated:
Darker blood color
Brighter blood color

Please read the FAQ before posting question (found on the nexus version)

The "dD - Enhanced Blood Mod.ini" file may not be in the right place and it should be moved from the skyrim folder into your data folder. This is an issue with the Workshop.

You need Skyui and SKSE to use the MCM options. It's NOT required for the mod to work.

If you are not getting any blood you may need to make the decal amount graphic option higher. It is found in the Skyrim Launcher options.

This is not compatible with other blood mods.

This is not compatible with some of the optional files found on the Nexus version. (optional textures)

Use only one Compatibility patch!

ENB, FXAA Injector, and lighting mods will have noticeable effects on blood color which may appear differently than intended. Use darker or brighter blood color optional files to adjust it. Different locations in the game will also alter the blood color such as indoor areas tend to be lighter than outdoors.

Do not optimize the nif files or the game will crash when you decap someone. You shouldn't be "optimizing" nif files in the first place.

Detailed Features (these are not modular)
Main plugin (ESP):
-Separated Hit splatters and static placed blood
-Allows different wounds based on weapon type
-Increase duration for blood on weapons
-Increase size to hit splatters and wounds based on weapon type
-Changes to screen blood duration, size, and amount

-New high resolution blood textures
-Wounds will cover larger areas and have different wound types based on weapons damage. (Blade, Claw, Bow, Unarmed, Blunt)
-New splatters for screen blood and removed lens flare effect (with options for blur)
-Increase red color to hit spurts
-High detail decapitation texture

*All features from "A Simple Bleeding Mod" Such as
-Increased blood amount during combat
-Bleeding out npcs will now produce blood drops until they get back up or die
-Bleeding from the neck after decapitation killmove and neck slit killmove
-A decapitated victim will have spasms for a few seconds
-Works for NPCs

*Features that I've added for EBT:
-Increased blood splatter amount from attacks and semi-constant blood drops on ground (blood trail) when health is low
-Two different blood splatter types depending on how much damage is done
-Blood pooling from killed npcs will become thicker the longer the body stays in the same place. It will have a different appearance on softer surfaces.
-More blood from killmoves with added blood spurts
-Green blood for Spiders and Chaurus. Dwarven machines bleed oil
-Mod Configuration Menu to adjust certain aspects of the mod. This requires Skyui and SKSE

Ini tweak:
-Includes a ini file that will increase decal and wound lifetime

Optional files: (Plugins found on the Nexus version)
-Smaller blood Splatter, wound size, and amount
-Darker, brighter blood for use with all lighting mods
-No screen blood and blur screen blood optional files
-Screen blood changes to duration and amount using esps (Not needed if you have MCM)

How to Uninstall
-Go to an indoor area where there no blood splatters anywhere. If there is blood in the area previously you should first fast travel far across the map. (If this is not done you may crash when the mod is uninstalled)
-Open console using the ~ key, and type the following:
stopquest zgoreeffectsnpcquest
stopquest zgoreeffectsnpcquestupdate

If you have SkyUI you can just click the uninstall button in the MCM menu instead of typing in the commands on the top.

Clean Save
You will need to do this if your current version is below v3.0. Otherwise ignore this and just install over the current version.

Follow steps below:
-Type the following in the console. (~) key
Stopquest zGoreEffectsNPCQuest
Stopquest zGoreEffectsNPCQuestUpdate
stopquest zGoreEffectsPlayerQuest (This line is for version that is above 3.0 or use the MCM uninstall instead)
-Go to an indoor area where there no blood splatters anywhere and possibly no other NPCs.
-Open console again (~) and type:
-Save game
-Quit the game
-Fully uninstall the mod and not just ticking the mod off. This includes the blood files and scripts
-Go back into game and load that save
-Save the game again
-Now install the mod
-Load the save

If you are downgrading to an older version follow the uninstall instructions instead and make sure to save without the mod active before installing.

Your MCM menu will be greyed out if you didn't make a clean save.

If blood doesn't appear on the ground or no blood pools:
-Uninstall the mod
-Check if the scripts folder contains files that start with: zblood or zgore and delete them
-Delete dD - Enhanced Blood Main.bsa in the data folder if it exists
-Install the mod using only with the main plugin file active (no optional files) and disable all other mods
-Start the game and while in the main menu type in the console: coc whiterunorigin
-Attack npcs and see if it works

I am unable to post it here because of character limit

Check the FAQ on the Nexus version of this mod:
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forthegz Apr 17 @ 12:43pm 
I'm have the no floor blood issue also. I'm going to attempt to get another mod to see if it fixes it. See if its your mod or my game =/
jwadland Apr 15 @ 12:40pm 
i've got the screen blood, but not the floor blood, please help
The Huntress Apr 13 @ 7:09pm 
Is it good to use on a low graphics card? or do you need a fast/good computer?
racecar24 Apr 13 @ 10:27am 
there is no blood on the ground.
martinweiss1989 Apr 13 @ 2:30am 
skyrim is not the same without thad mod!so many thanks to ya!!
Jonxthxn Apr 12 @ 3:31pm 
jakezilm Apr 10 @ 10:10am 
im getting lots off blood on the npc's but nothing on the ground
Teh BIRD is Teh W0rd Apr 10 @ 8:42am 
Really love this. Adds a touch that was really needed. I did not realize how much I needed this until I got it.
Victor™ Apr 9 @ 8:53am 
Just enable decals from skyrim launcher,the blood pools will start working ;)
iFace#Venator Apr 3 @ 8:55pm