The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

16,710 ratings
Enhanced Blood Textures 3.6b
File Size
133.590 MB
Feb 8, 2012 @ 7:14pm
May 30, 2015 @ 3:43am
30 Change Notes ( view )

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Enhanced Blood Textures 3.6b

Bloodier combat experience with higher resolution and detailed textures. Additional features such as decapitated/killmove spasms, blood drops when low health, More blood depending on how much damage is done, blood pools, and green blood for spiders and oil for machines. Customize certain features with use of MCM and optional plugins.

I am not allowed to post a separate download file link to the patches on Steam. You will need to download the file from Nexus and just move the DLC patch to your Skyrim folder.

NOTE: patches are for 3.6c and will work with the current version here on Steam. I am unable to update the mod at this time.

Nexus version:

Skyrim Mod Spotlight by Brodual:

Current Version Changes
3.6b (contains changes from 3.6a that wasn't uploaded to Workshop)
-Certain textures on Steam version will no longer be at low resolution (Steam removed the size file limit)
-Fixed unarmed hit effects for insects and dwarven mechs
-Fixed crossbow bolts using incorrect wound damage type
-Fixed incorrect bleeding for certain monsters from Immersive Creatures
-Re-made blood pool normal maps on solid surfaces
-Re-made oil normal maps
-Updated Skyrim Monster Mod patch to version 13 (This should not be used with older versions of Monster Mod because the file format is different - esm to esp)
-Fixed certain install options not working (NMM)
-Fixed dark blood color option using effects folder in the wrong location (NMM)
-Additional blood splatters on non-killmove one-hit kills
-Minor edits to spasms

Optional files updated:
Compatibility patches
All color and resolution files

Removed following patches:
Dragonborn-EBT Patch.esp
Dawnguard-EBT Patch.esp
Dawnguard-Immersive Creatures EBT Patch.esp
DG-MM-SiC EBT Patch.esp
Dragonborn-MonsterMod EBT Patch.esp
Dawnguard-MonsterMod EBT Patch.esp

The full FAQ is found in the description tab for the Nexus version of this mod. Please read that first before posting issues. You will most likely find answers there so you don't have to wait for a reply.

You need Skyui and SKSE to use the MCM options. It is NOT required for the mod to work.

If you are not getting any blood you may need to make the decal amount graphic option higher. It is found in the Skyrim Launcher options.

This is not compatible with other blood mods. Expect gamesave bloat and crashes if you continue to use conflicting mods.

Use only one Compatibility patch!

ENB and lighting mods will have drastic changes to blood color depending on what setting they use. Want options to counter this? Use the Nexus version.

Detailed Features (these are not modular)
Main plugin (ESP):
-Separated Hit splatters and static placed blood
-Allows different wounds based on weapon type
-Increase duration for blood on weapons
-Increase size to hit splatters and wounds based on weapon type
-Changes to screen blood duration, size, and amount

-New high resolution blood textures
-Wounds will cover larger areas and have different wound types based on weapon damage. (Blade, Claw, Bow, Unarmed, Blunt)
-New splatters for screen blood and removed lens flare effect (with options for blur)
-Increase red color to hit spurts
-High detail decapitation texture

New Features / Scripts:
-Increased blood amount during combat. Every hit now causes blood
-Bleeding out npcs will now produce blood drops
-Bleeding from the neck after decapitation killmove and neck slit killmove
-A decapitated victim will have spasms for a few seconds
-NPC can cause the same amount of blood as the player
-Increased blood splatter amount from attacks and constant blood drops on ground (blood trail) when health is low. Follow blood drops of those who fled the fight wounded.
-Two different blood splatter types depending on how much damage is done
-Blood pooling from killed npcs and pools will have a different appearance on softer surfaces (sand, dirt, ect.)
-More blood from killmoves with added blood spurts
-Green blood for Spiders and Chaurus, while dwarven machines bleed oil
-Spasms affect normal killmoves and are chance based
-Mod Configuration Menu to adjust certain aspects of the mod. This requires Skyui and SKSE

Optional files:
-Smaller blood Splatter, wound size, and amount
-Darker, brighter blood for use with all lighting mods
-No screen blood and blur screen blood optional files
-Screen blood changes to duration and amount using esps (Not needed if you have MCM)

How to Uninstall
You will need to do this or your game will crash on startup and it will make sure that the scripts will stop. This is a game engine issue which has been fixed in Fallout 4.

-Go to an indoor area where there no blood splatters anywhere. If there is blood in the area previously you should first fast travel somewhere else. (If this is not done you may crash when the mod is uninstalled)
-Open console using the ~ key, and type the following:
stopquest zGoreEffectsPlayerQuest

If you have SkyUI you can just click the uninstall button in the MCM menu instead of typing in the commands on the top.

Clean Save
Only do this if you are experiencing mod issues. Read the FAQ before doing so.

Follow steps below:
-Type the following in the console. (~) key
stopquest zGoreEffectsPlayerQuest
-Go to an indoor area where there no blood splatters anywhere and possibly no other NPCs.
-Open console again (~) and type:
-Save game
-Quit the game
-Fully uninstall the mod and not just ticking the mod off.
-Go back into game and load that save
-Save the game again
-Now install the mod
-Load the save

Your MCM menu will be grayed out if you didn't make a clean save.

If blood doesn't appear on the ground or no blood pools:
-Check if your graphic setting for decal is on high (it most likely isn't)
-Uninstall the mod by following the uninstall method
-Check the scripts folder contains files that start with: zblood or zgore and delete them, if they exists
-Delete dD - Enhanced Blood Main.bsa in the data folder if it exists
-Install the mod with only the main plugin file active (no optional files) and disable all other mods
-Start the game and while in the main menu type in the console: coc whiterunorigin
-Attack npcs and see if it works

I am unable to post it here because of character limit

Check the FAQ on the Nexus version of this mod:
Popular Discussions View All (7)
Aug 15 @ 4:12am
Feb 15, 2016 @ 5:41am
doesnt work 4 me
Nov 28, 2015 @ 12:55am
Ugly blood problem
< >
OnlyLFeris 8 hours ago 
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Saroming Nov 21 @ 2:39am 
MarioskyWTF Nov 4 @ 7:55am 
I made a Conan the barbarian char. and with this mod I'm always covered in blood somehow, LMFAO
Teriyaki-Sama Oct 14 @ 7:09pm 
Kinda sad that this is the only mod that I can't take out without the game not working
Xherdos Sep 30 @ 3:23am 
why is my game crashing when i kill more then 10 enemys in a row when i have your mod activated?
Nexusuxen Sep 11 @ 3:17pm 
Very satisfying in a brutal way. Could there be an option to increase the length of time required for the blood to despawn? It's a little boring to see a cleared out vampire next without all the bloodstains of the monsters everywhere. Or really any dungeon with enemies.
Is tghis compatible with the Deadly Mutilations mod?
Maxikaner14 Jul 29 @ 6:35am 
Perfeckt jetzt macht das ganze viel mehr spaß :D
USS Vergana Jul 28 @ 11:56am 
I hope it removes the ketchup blood I see everywhere
Butt Pirate Jul 27 @ 1:21pm 
I just have the DG DLC and I don't see a patch for just DG in your patch " 2 patches folder". Can I not run this mod if I don't have DB?