Portal 2

Portal 2

155 ratings

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In 1 collection by nicklonium
17 items
Testing subjects ability to detonate explosive pyrotechnic ordinance, the isotopes of which can both cause and cure bone cancer. How much combustion can you confront?
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stormsend Dec 7, 2013 @ 8:50pm 
Very nice. Not too hard. I'll never understand people who'll use an exploit to exit and then never play the map. A lot of work went into making an enjoyable game and I appreciate it. Thanks and keep 'em coming.
Would love your feedback on my Hard Logic .
nicklonium  [author] Oct 13, 2013 @ 3:48pm 
Would you be able to describe exactly what you did or, better yet, make a video of this at all? I can't see how you managed to get access to the room on the left before the room on the right with the laser relays, the button that allows access to the laser relay room is blocked and should only be reachable after the laser relay room is finished. Reaching the turrets in the main room is an easy fix but I'm more concerned that the entire chamber sounds surprisingly broken at the moment after being around for over a year.
EuroSong Oct 13, 2013 @ 9:54am 
Okay, solved it. Killed themain room's turrets manually. Didn't see how the light bridges could be deactivated. Did not get access to the chamber on the right. Exit opened after pressing both buttons individually by placing the sphere on the 2 receptors in turn. Can't see how to access the right chamber - through the door of which I see laser relays...
I Like Trains Sep 22, 2013 @ 7:21pm 
Well.... i subbed to this chamber before then....so that explains it...
nicklonium  [author] Sep 22, 2013 @ 3:32pm 
How long ago did you subscribe to this chamber? That issue was fixed three weeks ago.
I Like Trains Sep 22, 2013 @ 2:54pm 
I found a gap in the corners of the glass panels surrounding the portal surfaces, so I was just able to portal my way in, press the buttons, and finish the map.
nicklonium  [author] Sep 22, 2013 @ 2:35am 
If you use the noclip command, you can see how it's done.
The symbols on the turret fireworks have now been removed. I must've missed all the symbols in the laser redirection room, thanks (although the symbol recycling is still present, just less of an issue).
machmanx Sep 20, 2013 @ 11:00pm 
I don't know what you guys were about, but the grandness of the chamber adds to the cool factor. This chamber was fun, though nothing challenging.

How did you make those turrets fly up like fireworks? That was FREAKIN' AWESOME and would love to try that myself. Just when I thought there weren't any more ways to kill a turret in style, you prove me wrong :D
wildgoosespeeder Sep 18, 2013 @ 9:49pm 
Here is an instance that you need to hide antlines or symbols for the turret fireworks. Symbol recycling like mad here.

Try my map?
? - BlumCoLe' (✿◠‿◠) Sep 1, 2013 @ 11:18am 
Thanks for the update...
I play it again in the intended way (i think). ^^

Btw: It's unimportant for the solution and it brings no advantages, but it's possible to bring all 3 laser cubes from part 1 in the main room ;)