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Omegaland
 
 
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Genre: Platformer
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Feb 24 @ 9:41am
Feb 26 @ 8:55am

Would you buy this game if it were available in Steam?

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Description
Release date: When it's greenlit!
Omegaland is a cute, simple platformer inspired by the classics.

Princess Omega has lost the five magical keys that open her castle - only you can help her! Explore the Flower Kingdom, from the icy island of Eisland to the hot desert of Sandkuchen Island, meet colourful creatures... and jump on their heads. Collect coins, purchase upgrades, and discover secret treasures on your heroic quest!

Features
  • 25+ fun levels!
  • 3 regions to explore in the order you prefer!
  • 5 castles to plunder!
  • Many secrets to discover! Exploration is always rewarded.
  • Treasure! From sacks of coins to big ol' chests, there's plenty to find!
  • Will have lots of achievements, because in a game like this they're fun!
  • Collect coins and buy upgrades from wizards!
  • Visit the crazy hermit's shopping mall in Hermit Hollow!
  • Face the challenge of Tiny Hill!
  • And be prepared for few surprises along the way...

Credits

Written and designed by Jonas Kyratzes (The Talos Principle, The Sea Will Claim Everything, Alphaland[www.newgrounds.com]), with graphics by Verena Kyratzes (The Sea Will Claim Everything, Serious Sam 4).

Gameplay

The gameplay consists of classic platforming, but is more relaxed than other games in its genre. Exploration is encouraged, and the levels are full of secrets. There is no timer forcing you to move quickly, and you don't always have to move forward.

You explore the world using the map, so you can play the levels in a large variety of orders. Not all levels have to be played, but all of them contain stuff to find. There are also safe areas like the village of Happy Hill Homes, the Caravanserai in the desert, and the crazy hermit's shopping mall in Hermit Hollow. There you can talk to the locals and purchase upgrades like Extra Hearts or Double Jump Boots.

Designer's Comments

I've been working on this game on and off in the background for several years now. I wanted to make something much heavier on gameplay after mostly making narrative-heavy games for a long time. I missed the days of making Flash games like Alphaland[www.newgrounds.com]; there was a kind of freedom to that, almost a kind of innocence. The only point was to make something engaging and interesting... with a few clever tricks up its sleeve.

This game is way too big to fit on Newgrounds or Kongregate, but it does share something of the spirit of those games. It's certainly got a big dose of nostalgia, but it's not *just* nostalgia. It does its own thing, in its own simple way.

To keep it accessible, it won't cost much. I want this to be the kind of small, unassuming game you pick up at a whim and end up having more fun with than you expected.

Note

The game is 100% complete and currently undergoing some testing and balancing.
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42 Comments
Wok Mar 9 @ 12:36am 
I love when you communicate with us through blog posts.
Jenenny Mar 5 @ 1:17pm 
I love your work and I'm so excited at the possibility of seeing more of it on Steam!
I just completed The Sea Will Claim Everything which is now one of my favourite games ever, and have recently discovered the other games on your website. I'd recommend everyone who doubts this game to check out some of those existing games and I think you'll see why I'm so confident about this one!
Izark Mar 5 @ 12:28am 
so cute! up!
Demigiant Feb 28 @ 2:22pm 
I never liked Mario, but I'm sure I'll like this. This feels like when Alan Moore decided to write silly super heroes and made them awesome.
This reminds me of that old DOS Mario game. That's a good thing, you can never have too much of a classic game!

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
SpyCry Feb 26 @ 3:24am 
Bad Mario copy. Sorry but I don't find it interesting in any aspect.
Jewthulhu Feb 26 @ 1:37am 
I'm stoked. I mean, I still recommend Alphaland to people. If you sell them as a bundle, you could market it as "Godland". Clearly there are other problems with that proposal, but I stand by it.
Player Feb 25 @ 10:55pm 
Duly voted, because I admire your work. But at the very least, the game needs a "camera window" than merely centering on the character - the trailer looks dizzying because of that. Please read Itay Keren's article for the theory of 2D camera: http://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_Practice_of_Cameras_in_SideScrollers.php
Ice Cream Jonsey Feb 25 @ 10:38pm 
If you remove his hat but encase him in a large pink balloon, that would be perfect.
JonasKyratzes  [author] Feb 25 @ 10:28pm 
You know what? Maybe it's worth removing Patrick's hat (it makes him look a lot more like Mario than Patricia does) and removing the "Super" from the game's title. I mean, the title was picked for a reason, and personally I like it a great deal, but if it bothers people this much, it might be worth changing. I'll also add a couple more screenshots and expand the description, to maybe give a better feel of what the game is like.

It's still going to be a game that looks the way it does - because it has to, that was the idea - but at least a few of the superficial problems can be removed.