XCOM 2
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An Easier War: Mass Producable Weapons/Armors
 
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Jan 31 @ 3:18pm
Feb 6 @ 7:42am
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An Easier War: Mass Producable Weapons/Armors

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In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
Latest Update
Fixed Plated Armor and Advanced Lasers projects

Adds in proving ground projects that will let you mass produce (basically get 99 copies) given groups of weapons for Long War 2, if you have enough engineers, resources and their required techs (basically the techs and autopsies required to build all items mentioned within)


Projects are split into the following:

Basic Lasers (AR, SMG, Pistol)

Advanced Lasers (Cannon, Sniper, Shotgun)

Basic Magnetic (AR, SMG, Pistol)

Advanced Magnetic (Cannon, Sniper, Shotgun)

Magnetic Secondaries (Sword, Gremlin, Combat Knife, Arc Thrower, Grenade Launcher, Gauntlet, Holotargeter)

Basic Coilguns (AR, SMG, Pistol)

Advanced Coilguns (Cannon, Sniper, Shotgun, Sawn-off shotgun)

Beam Secondaries (Sword, Gremlin, Arc Thrower, Gauntlet, Holotargeter)

Basic Beam (AR, SMG, Pistol)

Advanced Beam (Cannon, Sniper, Shotgun)

Plated Armor (Human and SPARK)

Powered Armor (Human and SPARK)

Plasma Grenades (...plasma grenades.)


Psi-Amps excluded both due to rarity of psi-ops, and the fact that they don't really slot into "weapon tiers" and seem to be completely dependent on psionic enemy autopsies instead.

You can edit project costs in XComMassProduction.ini. To edit this, go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\854366679\Config

And if you're wondering why I went this route instead of restoring schematics, I looked at all the items I would have had to make schematics for and went "♥♥♥♥ that". :V
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46 Comments
fsu777 Aug 27 @ 5:21am 
I'm using the spec ops knife mod, is there a way to make this compattable with that mod?
Percster Aug 8 @ 12:20am 
The ingame title string for Heavy Plasma is not being displayed due to a missing blank in /Localization/XComGame.int, line 39, after ProduceHeavyBeam.

Striker Aug 1 @ 2:54am 
10/10
bigben115 Jul 9 @ 10:56pm 
@Chapter Serf As it was stated earlier try getting at least 4 to 5 engineers as it seems you need that many to mass produce items otherwise idk what else can be done.
Chapter Serf Jul 8 @ 7:36pm 
Is there something bugging this up? I have everything for the "Magnetic Secondaries" (Arc Blade, Vibroblade, Gremlin Mark 2, Advanced Arc Thrower, Advanced Grenalde Launcher, Gauntlet Mark 2, and Holotargeter Mark 2) yet I don't see the option in the Proving Grounds...

Same goes for Plasma Grenades.
SentySent Jul 2 @ 10:37am 
@RealityMachina The Advanced Grenades research should be removed from the Mag. Secondaries requirements as the Mag GL can be built after completing the Mag. Weapons research in the current version of LW2.
Thexare May 31 @ 5:42pm 
Would it be possible to make a version of this that covers the weapon types added by the Battle Rifle pack? I quite like my SAWs and marksman rifles.
Jace May 30 @ 11:58pm 
Ok. Now I'm confused. I KNOW I had mass-produced mag weapons on my last campaign. I just got done going back a couple saves and researched mag weapons the hard way (before I just cheated using the console), but it's STILL not showing up. What am I missing? Do I have to have lasers researched first?
Jace May 30 @ 4:13pm 
Started a new 1.4 LW2 campaign. Unlocked Mag Weapons and the option to unlock mass producing them is NOT available in the Proving Ground. Does this need to be updated to latest LW2 version?
Warden Harry Dresden Apr 25 @ 11:00am 
Does anyone have a list of the TechName for these projects? The only projects I'm getting are Plated Armor, Basic and Advanced Lasers and Basic and advanced Magnetic. I've researched Basic Coilguns, but don't have a Proving Ground Project to mass produce them.