605 ratings
Tower Wars Mistymire Valley
File Size:
64.447 MB
Jul 26, 2012 @ 6:09pm
Oct 31, 2012 @ 8:50pm
14 change notes ( view )
A twist on the original Competitve Tower Defense, this level brings you two teams of up to 4 players each summoning the monsters to attack the other team!


In this map/mode, the goal is to destroy the other team's Eternia Crystals by spending mana to summon enemies to attack the other team, while using your Defenses to keep the other team from doing the same. In order to win, you'll have to balance the mana you spend on defenses and defense upgrades with the mana spent on summoning monsters and upgrading those monsters. Rather than being wave-based, this map has a single build phase and then combat runs continously until someone wins.

All standard and Eternia Shard enemies are available for your use: Goblins, Dark Elf Archers / Mages / Warriors, Orcs, Kobolds, Ogres, Wyverns, Spiders, Sharken, Goblin Copters, and Djinn.

Some tips to get you started:

- DO NOT build walls ahead of your team's spawn points. If you block the path, your own team's enemies will not be able to get by. Only build walls behind your team's spawn points. HOWEVER, if you use a setup with gas traps as your primary form of stoppage, you can put these anywhere, as your team's monsters won't be affected by them.

-Each team gets three "Time outs" which they can buy at any time. When a time out is called, a 30-second build phase is initiated. During this time, crystals can not be damaged, neither team can summon enemies, and you can swap heroes for free (You can swap heroes even during combat on this map, but it costs mana), and build speed is increased. Enemies will not be killed off however, so you need to be careful!

-If a team doesn't summon enemies for an extended period of time, they will be penalized. Try to keep the pressure on!

- For Ogres, each side lane has an additional ogre spawner. These spawners have a higher cost and longer cooldown, but can be used together with the main ogre spawner to get more threat on the field.

-A portion of the cost of every enemy summoned will go to the upgrade bank for your team- Don't be afraid to summon, as even if you never invest in upgrades, you can still make your enemies stronger!

-Only the central crystal on each side will end the game when destroyed. If a side crystal is taken out, the game will continue, however most enemies will no longer spawn from the spawn area nearest that crystal. Don't give up!

-The key to winning is timing and balance. If you invest too much in your defenses early on, you will lag behind the other team in monster strength, but if you spend too much mana on monsters, you won't be able to adequately defend your base!

Aug 28 update

-Team color enemies! Rejoice!

-Reduced spawn delays- Summon as much as you have mana!

- Added an orc to the regular spawns- slightly increases mana supply as a result

- Shroomite gives more mana, more often. Blue team shroomite (hopefully) fixed.

- copter behavior, mainly for blue team's copters, hopefully a bit less derpy.

- added some new behind-the-secenes functionality tor some potential new features to come.
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Timmy Inc Gamer (DK) Jul 6 @ 11:31am 
pls make more tower wars maps
THE REAL GUNTHER™ Nov 30, 2013 @ 1:32pm 
nvm i got it
THE REAL GUNTHER™ Nov 30, 2013 @ 1:11pm 
hwo do i get to it i looked every where for it
spreadthejoy2003 Aug 13, 2013 @ 5:32pm 
Tim Jan 25, 2013 @ 2:02am 
Is there any way i could help there. I like the map and the game type a lot but right now it is not as much fun as it could be because of the glitches
Alhanalem  [author] Jan 23, 2013 @ 12:44pm 
I can't do anything about that unfortunately. It's all up to Trendy. Some bugs, especially those that are cosmetic and network-related in nature, can not be fixed without scripting a whole new game type info, so that's why they still exist.
Tim Jan 22, 2013 @ 9:30am 
The bugs i reported where on the ranked version. Wich i presume is the official map. Since i could not find a place to report the bugs i posted them here.
Alhanalem  [author] Jan 21, 2013 @ 12:42pm 
please just play the official version of the map instead. not all the bugs are fixed but its much better
Tim Jan 21, 2013 @ 4:14am 
I could not find a bug log so i post it here. I found 2 major bugs on the side of blue team the goblin copters going for the west crystal often get stuck outside of the map. Also it has happend twice to me that the spider queen glitched up on the blue side playing field, She spawned but after that she didn't move nor could she take dammage.
Alhanalem  [author] Jan 13, 2013 @ 7:16pm 
You can use split screen if you want. i don't know what you mean by can't see the whole window. If you can't see the whole window, then move it or maximize it.

You can not ready up because this is a team game and if you were to ready up, you would cut into the other team's time to build. There is only 1 build phase anyway, so there is no need to ready up.

This is the old version of this map btw. it won the contest and is now part of the official game- it can be found in the challenges menu. You no longer need this map except for nostalgia.