This game has been Greenlit by the Community!

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Rise of the Elders: Cthulhu
 
 
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Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English, French, German, Spanish
Players: Single-player
Posted
Updated
Jan 31 @ 10:29am
Feb 14 @ 10:39am
Recent Announcements View All (3)
The Elders Gods won't rise after all
DEMO now available
Description
Release date: October 2017


Rise of the Elders: Cthulhu is a tactical RPG, inspired by the work of Howard Phillips Lovecraft.
The design pillars are:
  • Base & team management
  • Turn-by-turn combat
  • Sanity loss & perma-death
Our project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. We seek to design a game that has the accessibility of a video game, the tactical challenge of a board game and the flavour of a good old-fashioned tabletop RPG.


KICKSTARTER - Rise of the Elders: Cthulhu

The year is 1929. A dismal Cult is sprawling around the world. Blinded by their folly, these madmen seek to awaken one of the Elders - an alien abomination buried deep below the sea. You are in charge of a secret society whose sole purpose is to contain this evil and prevent the awakening. Do not linger, your time is running out!

You control several Investigators that you can send all across the world to investigate strange cases and establish new contacts in your headquarters. Each Contact gives you access to a specific action. For instance, the Sanatorium will allow you to recover from Insanity, the Underworld will give you access to the black-market shop and the Airfield will give you access to air routes.



Each Investigator has an occupation that defines his overall balance:
  • Dreamers are fragile but have a high Sanity.
    That makes them excellent spell-casters, but vulnerable to mental disorders.

  • Enforcers are of strong Health and good Dexterity.
    They are good at taking and dealing physical damage.

  • Scholars have average stats except for their outstanding intelligence.
    Their rationalism protects them from Sanity damage.





The game is built around a turn-by-turn combat system. Every Investigator has a pool of Action Points that can be used to move, attack and interact with the environment. To prevail against the wicked Cult, your investigators will have to use Artefacts and cast Spells at the cost of their Sanity. If either your Health or Sanity reaches zero, your character is permanently removed from the game.



Sanity is a crucial resource, that your Investigators spend whenever they face nightmarish creatures, investigate terrifying facts, study abnormal relics and cast blasphemous spells... But manage them wisely, for loosing too much Sanity could result in a mental Disorder. Each Disorder has the ability to trigger disruptive random events:
  • An Investigator who suffers from Gambling can potentially be met with Loan Sharks in every city he sets foot in, resulting in a dangerous combat situation.

  • An Alcoholic Investigator can end up in jail if he stays idle for too long which will require you to post bail!
Your goal is to defeat the cult in time, without your investigators going completely mad!

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90 Comments
arconoff May 17 @ 10:25am 
Shame. I think this would have been a sleeper hit.
Olkoth Apr 24 @ 4:09pm 
nm i just noticed that development has been shut down :(
Olkoth Apr 24 @ 4:07pm 
I really really hope this one makes it! It looks soooo good!
Power Button Mar 23 @ 5:54pm 
how you recruit the investigators?... will there be infinite pool of investigators?
Forsaken Feb 17 @ 11:24am 
A lot of work has obviously been put into this game... The artwork is simply amazing! Can't wait for it to actually come out, looks great so far! Good luck :)
Valkeala Software Feb 14 @ 6:58am 
stunning graphics
Strange Matter  [author] Feb 13 @ 10:31am 
Thank your support ! Hopefully we'll get that green light soon ^(;,;)^
Please help us spread the word to your friends & communities !
Sergus35 Feb 13 @ 1:28am 
luck whit the project,looks good
Chubbs Feb 11 @ 10:03am 
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J. Deadmonds Feb 11 @ 12:06am 
Definitely excited to see what this game will bring to the table. I love all things Cthulhu and Lovecraft, and your trailer really seems to embrace it