Total War: WARHAMMER

Total War: WARHAMMER

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The High Elves - Custom Battle Pack
 
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Tags: Mod, Overhaul
File Size
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80.196 MB
Jan 21 @ 6:03pm
Mar 21 @ 10:19pm
21 Change Notes ( view )
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The High Elves - Custom Battle Pack

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Description
This is my attempt at bringing the High Elves into Total War: Warhammer, and my first Total War mod so be kind.

You will need a faction unlocker as the High Elves are setup to replace Torgovann.

No I have not made my own unlocker quite yet, I use Lokerian's which is awesome.
http://steamcommunity.com/sharedfiles/filedetails/?id=768757465

Now to the part you actually want to read.

Units:
Lords:
Alarielle the Everqueen - A legendary wizardess - Present as a unit, no where near ready for campaign play
Alith Anar - A unique, lord level Shadow Warrior - Present as a unit, no where near ready for campaign play
Eltharion - A unique, lord level Swordmaster, eventually gains a griffon mount - Present as a unit, no where near ready for campaign play
Teclis - A unique Archmage with access to all lores of magic - Present as a unit, no where near ready for campaign play
Tyrion - A unique Prince - Present as a unit, no where near ready for campaign play
Prince - Basic High Elven general unit with access to warhorse, great eagle, griffon and dragon mounts - Present as a unit, no where near ready for campaign play
Archmage - High Elven wizard lords with access to warhorse, great eagle, and dragon mounts - Present as a unit, no where near ready for campaign play
(Lores: Beasts, Death, Fire, Heavens, Life, Light, Metal, Shadows, & High Magic)

Heroes:
Khoril - Unique, hero level White Lion - Present as a unit, no where near ready for campaign play
Caradryan - Unique, hero level Phoenix Guard, can eventually gain a Phoenix mount - Present as a unit, no where near ready for campaign play
Noble (Melee) - The High Elf champion, divided into melee and ranged options - Present as a unit, no where near ready for campaign play
Mage - Typical hero level wizards - Present as a unit, no where near ready for campaign play
(Lores: Beasts, Death, Fire, Heavens, Life, Light, Metal, Shadows, & High Magic)
Dragon Mage of Caledor - A melee oriented fire mage mounted on a lesser dragon - Present as a unit, no where near ready for campaign play (This guy is going to be a pain to try and balance!)
Handmaiden of the Everqueen - A hero level Sister of Avelorn - Present as a unit, no where near ready for campaign play
Lothern Sea Helm - A hero level Lothern Sea Guard - Present as a unit, no where near ready for campaign play

Infantry:
Spearmen - Basic spearmen with light armor and shield, should be roughly equivalent to Empire spearmen or Eternal Guard
Archers - Basic archers armed with a longbow (180 range) should be slightly better than Brettonian archers, and significantly better than goblins.
Armored Archers - Upgraded archers now sporting light armor
Lothern Sea Guard - Hybrid infantry with light armor, spears and bows. Should shoot as well as Archers, though with shorter range, and take a charge as well as spearmen. Sea Guard will most likely form the backbone of any High Elf army.
Lothern Sea Guard with Shields - Upgraded Sea Guard now sporting shields in addition to their other kit.
Sword Masters of Hoeth - Heavily armored elite infantry armed with enchanted great swords and attacking nearly twice as quickly as most other troops.
White Lions of Chrace - Heavily armored elite infantry armed with massive woodsman axes
Phoenix Guard - Heavily armored elite infantry armed with halberds and an impressive ward save, also cause fear
Sisters of Avelorn - Lightly armored elite archers with bows firing magical arrows
Shadow Warriors - Lightly armored stealth archer unit, roughly the equivalent of way watchers

Cavalry:
Ellyrian Reavers - Basic light cavalry with spears
Ellyrian Reavers with Bows - Basic ranged cavalry
Silver Helms - Basic heavy cavalry roughly equal to Empire knights with slightly less armor and without shields - Testing
Silver Helms with Shields - Upgraded Silver Helms now with Shields - Testing
Dragon Princes - Elite heavy shock cavalry, roughly on par with Grail or Blood Knights - Testing

Chariots:
Tiranoc Chariot - Light archer chariot - Not Started
White Lion Chariot - Heavy shock chariot, causes fear - Not Started
Lothern Skycutter - Flying light archer chariot - Not Started - May not do
Lothern Skycutter with Eagle Eye Bolt Thrower - Upgraded Skycutter with a light bolt thrower - Not Started - May not do

Monsters:
Great Eagles - Identical to the Wood Elf Great Eagles
Flamespyre Phoenix - Flying monster with flame based magical attacks - Not Started
Frostheart Phoenix - Flying monster with ice based magical attacks - Not Started

Warmachines:
Eagle Claw Bolt Thrower - Light artillery with a rapid fire option trading damage for rate of fire - Testing



KNOWN ISSUES: See the Change Notes


NOTE: All of the models and textures have been reused from other places in the game. I don't know how to reskin or change textures, I'll figure that out AFTER I have the key units working right.


Special thanks to:
Dimethyltriptamine - for all the help tracking down anything I was too busy to look up
Serial - for letting me use his Wood Elves Redone mod steam://openurl/http://steamcommunity.com/sharedfiles/filedetails/?id=815010097
Lokerian - for helping me figure out a lot of faction interactions.
http://steamcommunity.com/workshop/browse/?appid=364360&searchtext=lokerian&childpublishedfileid=0&browsesort=textsearch&section=home
Nefarias Bredd - who's Garrison Commanders mod helped me figure out how to implement garrisons
http://steamcommunity.com/sharedfiles/filedetails/?id=743163432
Crynsos - for helping me get my faction unlocker working
Everyone else who's mods I tore into to figure out how to do one thing or another
And of course everyone who has provided feedback to help improve the mod
Popular Discussions View All (2)
0
Jan 25 @ 8:01am
Known Issues & Bugs
Karl Hunt
0
Jan 25 @ 7:33am
Units
Karl Hunt
< >
243 Comments
The Wolf King Jul 18 @ 1:39am 
Ok. Cheers ;)
Karl Hunt  [author] Jul 17 @ 6:18pm 
Lol, Pheonix isn't even supposed to be showing up.
My wife made me stop working on this when she found out the official High Elves are being released this year.
Oh well, it was fun while it lasted. I'll see what I can do about filling in any gaps in the High Elf roster once it drops.
The Wolf King Jul 16 @ 9:47pm 
Hey. Your textures on the pheonixes are broken. So you should try and fix them. They are a messed up ballon on the battlfield.
rydoman Jun 1 @ 8:03pm 
why is this mod not working?
UGD_HD May 15 @ 2:30pm 
When i installed the mod i was fine for one game but when i tried to play another match it crashed my game. even if i take the mod off or completely delete all my mods all together it makes know difference. my game was fine before installing the mod.
jed Apr 17 @ 12:06pm 
for me prety mutch every unit ether crashes my game or is just a ball of glitchyness
crab_doctor Apr 7 @ 6:54pm 
when will the chariots be added? there very important for high elf
David Apr 5 @ 9:57am 
hi karl Crynsos' Faction Unlocker+ wil des work?
RafaL Apr 1 @ 7:14am 
I suppose it will become a unit expasion mod