494 ratings
File Size:
12.623 MB
Jul 23, 2012 @ 5:38am
Aug 17, 2012 @ 2:16pm
8 change notes ( view )
The Shepherd Company would like to remind you to stay within the confines of this chamber. Those caught violating this rule will be put to sleep.
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| \_/ () Oct 1 @ 9:28am 
Awesome test! Keep it up!
stormsend Sep 3 @ 2:15am 
Great map. I don't know why it took so long for the mechanics of the puzzle to 'gel' for me. I was getting 'blue' in the face trying all the wrong things. You must have spent some time setting up the perfect lengths and angles for the jumps. When I was in the air for the last jump, it felt perfect. So smooth. I liked the back room. I took the 'nap'. Thank you for another favorite and I'll see ya round the workshop.
robin_z Jun 2 @ 11:15pm 
Another fun map, probably at an easy level. Will be a little challenging for new players, though.
wildgoosespeeder Dec 24, 2013 @ 12:30pm 
Definitely didn't solve it like Metzger Ben | GER.
wildgoosespeeder Dec 24, 2013 @ 12:26pm 
Read my profile before reading the rest of my comment!

I think I solved it wrong, or at least if feels wrong.I just splattered blue gel wherever. From a standstill on blue gel covered portal surface, portaled, jumped from a blue covered fling panel I first saw to perform the first unique fling I never saw before, blue gel bounce from a flinged blue gel of that same fling panel, and blue gel through glass of the portal surface nearby.The concept is pretty good. Never saw that before.

Try my SP map?
Try my COOP map?
mausilibaer Nov 1, 2013 @ 8:00am 
Great map, thanks
smaccona Sep 11, 2013 @ 6:08am 
Excellent test
Le Petit Mort Jul 16, 2013 @ 7:00pm 
• Clever uses of flings, portalling;
• Fun end;

• Did you know you can paddle a gel blob into the jump pad? Because apparently you can!
Tony Kanoli Apr 19, 2013 @ 8:42pm 
Very good chamber. I didn't find it challenging, as I've played Portal 2 for a while, but it's excellent for a beginner. Well designed, great concept, refined, no exploits.

For those stuck, just remember there is a thing as a good portal and a bad portal to pull off momentum combos. Your good portal remains in the same spot and your bad portal you need to move.
mikemoody Mar 20, 2013 @ 11:58pm 
Wow that was a dozzie at the end. I was stuck but thanks to" Metzger Ben" I finished..... Too many maps today i guess, the end had me :) Oh well.. Thanks for the fun.