rFactor 2

rFactor 2

58 ratings
Misano World Circuit Marco Simoncelli
File Size
192.733 MB
Jan 17 @ 6:02am
Feb 5 @ 4:47am
3 Change Notes ( view )

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Misano World Circuit Marco Simoncelli

- Misano World Circuit Marco Simoncelli v1.02 for rFactor 2 -

Converted from the rFactor 1 track and updated to rFactor 2 standards by senormen.

All textures, materials, shaders, every poly has been reworked to bring the track model up to rFactor 2 standards and has been a WIP since at least build 930.

Have tried to make the track look as near to recent videos and pictures available with a few additions.

Changes from original model to bring it more up to date include but not restricted to:
the pitlane wall being extended,
-runoff areas added.
-full night lighting added around the track and to outside
the track too.
-track mesh resolutiom increased for real road and groove mapped to fast path.
-grass and terrain reworked with latest shader, grandstands and spectators added.
-track officials and cornerworkers added.
-team members added, pitlights and signs added, animated flags added.
-trees added set to billboard.
-flowers added around the track.

Credit to ISI / S397 for various assets and for rFactor 2.

Massive thank you to Jorge at OnWheelsTv for the presents video for initial release, be sure to visit and enjoy his work - http://www.onwheelstv.com/
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Baçsó Grande May 9 @ 12:15am 
A couple last things to mention. I asked a driver to cut (4 off) very corner and he did not receive a penalty. So I understasnd the movable tyre barriers are there to prevent cutting in a couple areas, but the whole track is cuttable (see also: the real Blancpain GT race). Secondly, those tyres barrier models, that eventually find their way on to the circuit, they will cause suspension damage when hit.
Baçsó Grande May 7 @ 8:52pm 
But the tyre barrier inevitably get hit and becomes a further obstacle. Our early theory is that the server poorly tracks the model (and its physics) and possibly causes a server crash -- happened on two completely different boxes. Also I can't remember which kerb it is, but one of them causes suspension damage.

I'm sure it has 36 spots, but I'm giving some real world experience to know: when we had 31 clients, 4 of them didn't have pit stalls, and one was backwards.
senormen  [author] May 7 @ 5:16pm 
. . . i can think of things a lot more annoying than those tyres . . . . . . the tyres were placed there on the advice of league racers to prevent cutting . . . the track has 36 garage spots with 2 cars sharing a pitspot so in other words pitspot #27 doesn't even exist . . . i'm working on a dx11 update and will take a look at the aiw during the process . . .
Baçsó Grande May 7 @ 1:05pm 
Also, please remove the movable tyre barriers. They're very annoying in a league environment.
Baçsó Grande May 7 @ 11:48am 
Pitboxes are broken. Place #27 is a backwards/weird angle spot. All clients over 27 don't have a pit stall at all. Just tested via my league at http://virtualonlineracers.net
GTRLIVE Apr 29 @ 7:26pm 
I very Like this the [HIGH SPEED RING] This is the GT car inside the track, RF era often play, RF2 has not been found, you can help me? Thank you ~
Alex72 Mar 1 @ 7:54am 
Strange. To me its very smooth compared to other tracks. Not complaining. I got enough tracks. :)
senormen  [author] Feb 28 @ 9:38am 
. . . I've heard about a passtime that involves sitting on your hands till they go numb and you cant feel anything

. . . if you are looking for a physical mesh on top of the tarmac mesh you need to look in a different game

. . . anyway . . . the track is not exactly smooth . . . i get plenty feeling from the track surface so not exactly sure what you mean
Alex72 Feb 28 @ 8:46am 
Not getting any bumps/dips from the surface. Like its missing physical bump mesh on top of the tarmac mesh. Otherwise very nice, but personally i need the road feeling in the FFB otherwise it feels like driving on an indoor floor. :)
senormen  [author] Feb 20 @ 12:21pm 
. . . hahahahahaha . . . not yet