Tabletop Simulator

Tabletop Simulator

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Maximum Apocalypse
 
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Number of Players: 1, 2, 3, 4, 4+
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0.262 MB
Jan 16 @ 8:41am
Jun 8 @ 10:27am
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Maximum Apocalypse

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Description
Current Prototype of Rock Manor Game's Next Game: Maximum Apocalypse

Live and Funded on Kickstarter: https://www.kickstarter.com/projects/mikegnade/maximum-apocalypse/

Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. In Maximum Apocalypse, civilization has already fallen. The players are survivors of the apocalypse whose mission is to survive the hostile landscape.

The game map is randomly generated and different every time that you play. On each turn, a player can use up to four actions to explore the map, play cards, equip weapons, scavenge for resources, draw cards or battle off monsters.

Picking a unique survivor class within the group, players must plan their strategy and work together while leaning on their survivor’s strengths in order to defeat monsters and avoid starvation. For example, the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps — but roaming monsters are gathering quickly and time is running out. If you are overwhelmed by monsters or die of starvation, the players lose. If they can find enough gas and get it back to their van to escape, they all win and live to play another scenario.

Learn more at www.rockmanorgames.com
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10 Comments
I have a question about the turotial mission...is there any set group of monsters you need to put together or is that random? It's not in the mission rules, so I am not sure what to do there...
Incus May 9 @ 2:27am 
@n8biangel Just click the subscibe button at next to the name. Below the pictures.

Then when you load the game and startup a single/multiplayer lobby. Click on the workshop tab. Then select Maximum Apocalypse.
n8biangel May 8 @ 10:29pm 
How do you get this mod? Im new to TableTop Simulator.
mgnade  [author] Apr 25 @ 2:03pm 
I've updated the mod with more content (tiles, robots, etc) - I still have a few more tweaks but this is a good update to the cards etc.
Robert Speedwagon Apr 17 @ 7:25am 
Hello, I've reorganized this mod to make it overall easier to play in Tabletop Simulator. I've used the original assets provided in this mod and the player sheets from Kickstarter. I hope that's okay. If not, let me know.
Zephyrduo Apr 6 @ 8:08pm 
Are the Boss Monsters going to be released any time soon? This game looks interesting but the Tutorial Only being available makes it less exciting.
mgnade  [author] Jan 24 @ 8:05am 
That would be great. Hopefully I'll get around to adding some stuff in this mod too to help people out who need to learn. You may want to pick a mission too: https://docs.google.com/document/d/1Ol9P04ea-jUN7L3e1WV8Y9uq6ATVljEOz9tvMmh9Uw0/edit?usp=sharing
ZakkB Jan 23 @ 6:36pm 
Thank you very much for the rules, I'll try to get some friends for a game this weekend and post in here how everything goes.
mgnade  [author] Jan 23 @ 6:26am 
ZakkB - here's a link to the current rules: https://docs.google.com/document/d/1bCPhEf30itmu7DcpHk6l_CQzxFsZR-mc1Zl83miubWk/edit?usp=sharing

I'll try and get something in the mod moving forward.
ZakkB Jan 20 @ 5:48pm 
A clear set of rules would be helpful, I know theres a video showing a sneakpeak and a page on the site saying how it was played at Metatopia, but neither say anything but the basic turn order. A little more about hand size, any objectives, how exactly monsters spawn (Because it seems you put on infront of you but also add a monster token to the board? I don't really get that too much)