Portal 2

Portal 2

7,392 ratings
Moonbase Luna-C 05: Nature Abhors
File Size
82.763 MB
Jul 22, 2012 @ 9:36am
Jul 25, 2012 @ 11:02pm
4 Change Notes ( view )

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Moonbase Luna-C 05: Nature Abhors

In 1 collection by Catsy
Moonbase Luna-C
5 items
Welcome, [subject_name_here], to the Aperture Science Volunteer Employee Gravity Liberation Testing Program. If you have just arrived at the Enrichment Center's Lunar Annex C from our offices on Earth, you may be experiencing disorientation, nausea, or resentment towards your coworkers who are not here with you to share the experience. Do not be alarmed: disorientation and nausea are typical if you are not used to moving in Lunar gravity. New arrivals are encouraged to complete the mandatory training exercises and proceed through the testing track in the proper order:

Moonbase Luna-C

By reading this notice, you agree to absolve Aperture Laboratories, Lunar Annex C and the Enrichment Center of any liability for undesirable outcomes arising from your failure to properly acclimate yourself to Lunar gravity.

Returning test subjects will have noticed that most test chambers contain one or more improbably large windows. These windows have been installed to alleviate feelings of isolation, boredom and homesickness commonly experienced by Aperture Science employees engaged in monitoring your progress through these chambers. You will be comforted to know that they have been designed to exacting tolerances by one of Aperture's many Nobel Prize winners to withstand the pressure differential--no more, no less.

For your safety and out of consideration for those monitoring you, do not strike, damage, deface, abuse, lick, or insult outer windows--no matter how poor your view of the Lunar surface. All windows should be assumed to be sentient Aperture Science Personality Constructs unless they specifically indicate that they are not, and should be periodically praised for the scenic quality of their vistas.

Thank you for your cooperation, and have a pleasant stay on Moonbase Luna-C.


Revision 2:
- Changed laser catcher in the second room to a pedestal button and added signage to make the use of the laser clearer.
- A number of other changes to the second room to reduce the "red herring" aspects.
Revision 3:
- Fixed cubemaps.
Revision 4:
- Fixed exploit with portalable glass.


Opening music track: excerpt from Red Shift, by The Changelings. Used with permission.
Website: http://www.changelings.com
iTunes: http://itunes.apple.com/us/artist/the-changelings/id84106429

These guys are fantastic and their music has been a big part of the inspiration playlist I use when mapping. Check them out and support bands you enjoy!
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torax+***** Feb 1 @ 7:23am 
Part of it was brilliant, but from the turret sequence on it was not really fun. Loved the rest of the series.

Make the laser usable.
Figure out some way to make the turret event less random.
Looking up into dark corners make for very frustrating play, if you seal off the passage between the turret room and the room before it you force the player to investigare the remnants of the turret room.
The second squence of broken glass takes the player focus away from the way out.
Petutski Oct 5, 2016 @ 4:09pm 
Whew! Finally got out! Excellent fun map. Thanks!
jevans17 Aug 3, 2016 @ 11:33pm 
I never used the laser for anything in this level. I killed 3 turrets with the light bridge, and the rest by sneaking up behind them and knocking them over. The cube I got was plain, not the laser mirror one.
pjparker16 Jul 21, 2016 @ 4:50pm 
will there be a part 6? cuz that was a huge cliffhanger!
Game maker 2000 Jun 5, 2016 @ 10:23am 
part 6?
Khorps May 21, 2016 @ 4:39pm 
this is AMAZING. you need to do a part 6
akhv Mar 20, 2016 @ 7:46pm 
"I'm reading many comments about turrets. I never got any when playing. The second part was a messed up room with a shut window."

I got the same bug
plusium Jan 6, 2016 @ 9:57pm 
Just the same to @Emoss55. I think the ceiling part at the ending is not so well-designed.
jean-luc Dec 31, 2015 @ 12:37pm 
where`s part 4
Emoss55 Oct 30, 2015 @ 7:45pm 
I got to the control room no problem, but I never looked up. I ended up redoing the level and succeeding in taking out all the turrets without breaking the window (took a while) only to find the button didn't work. So I broke the window and went back to the control room and only then did I find the way through. Great map!