74 ratings
Mark Books as Read
Category: Books, Gameplay
File Size:
0.014 MB
Jul 21, 2012 @ 10:54pm
Jan 6, 2013 @ 6:42am
5 change notes ( view )

Subscribe to download: Mark Books as Read

Marks books as read when you read them.

Version: 1.0.2b
Mirrors: Skyrim Nexus: http://skyrim.nexusmods.com/mods/20910

Translations of this mod
This is the English version of my mod "Mark Books as Read".

If you are already using this mod in another language and would like to move to this translation, you have two choices:
1 - You may uninstall the other translation then do a clean save procedure on all the save games that were used with the old translation. After that, you may install this translation. Unfortunately, all books that were marked as read will no longer be marked and you will need to mark them again.
2 - Install the new translation and make sure it's ESP is loaded after the old translation's ESP. All books that you have marked in the old translation will still be marked but you will have to keep the old translation installed. You may at any time move completely over to the new translation by following procedure 1 above except do a clean save with both translations uninstalled.

If you are interested in a different translation of this mod, I have the following available:
German - http://steamcommunity.com/sharedfiles/filedetails/?id=118500884

-Skyrim Script Extender (SKSE) v1.5.7 or later - http://skse.silverlock.org/

This mod is very simple. When you open a book in the game, the text "~(Read)" is added to the front of the book's name. This does two things.
First, it is now possible to tell which books in the game you have already read.
Second, all books that you have read will be sorted to the bottom of your inventory.

I know of only two mods that does something like this.
The one marks books you haven't read and makes them glow too. I prefer marking read books as read though. I also could never get this mod to work properly.
The other mod I've seen does the same thing as this one by marking read books as read. Unfortunately, I could never get it to work properly and the author didn't provide the source for his/her scripts so I couldn't see if I could fix it myself. Also, this mod sorts your read books to the bottom of your inventory whereas the other mod doesn't.

Q: What effect does this mod have on quest books?
A: The book will have "~(Read)" added to the front of the name after you read it. Otherwise, the book will behave in exactly the same way as if you don't have this mod installed.

Q: How about spell tomes?
A: Spell tomes will be marked as read when you click on them in your inventory and get the spell from them. This can help you know which spells you've already learned.

Q: And books from other mods?
A: This mod will treat them in the same way as books in the base game.

-"Deja Vu - I Already Read It" by Sagittarius22 - Does pretty much the same thing as this mod. I can't guarantee that your game will work properly if you try use both of our mods together.

If you know of any other incompatibilities, please let me know.

Known Issues or Bugs
- Book names changed using SKSE's SetName command (which I use) don't stick if you restart the game. I have implemented a workaround for this and people using this mod shouldn't notice any problems in this regard.
- If you read a book from your inventory, you will be notified that the book was marked but the name won't change when you exit the book. This is simply a cosmetic problem with your inventory screen not updating itself and closing the inventory screen or dropping something will update the books to their correct name.
- Similar to the above, after reading a book in the world, you may notice that the name doesn't seem to have changed while pointing the crosshairs at the book. This is also a cosmetic problem and the correct name will be shown if you temporarily point your cursor away from the book.
- Sometimes, you might open a book in the game world and find that you do not get a notification and the book is not marked as read. This is due to the method I have to use to detect books in the game world. I have done everything reasonably possible to ensure that books get detected but I can't guarantee that every book you encounter will be detected before you open it. Either bring the book into your inventory and read it from there or close the book and wait for 2 seconds before attempting to read the book again.
- If you load a save in which you haven't read a particular book after playing a save in which you have read that book (and have it marked as read), the book will be marked as read in the save where you haven't read the book. This is only cosmetic and restarting the game will reset the names to their correct configurations. It also means that you can read these "marked" books and there will be nothing stopping them from being marked in the second load. If you have two or more different characters on your PC, I suggest restarting the game before switching between them to prevent confusion.

1.0.2b - 2013/01/06
- Compiled my scripts with the "optimize" option enabled.
- Created a German translation that uses this version.

1.0.2 - 2012/09/09
- Attempt at a brute-force fix for a reported bug which causes book names to be renamed inappropriately.
- Dropped support for performance version. I've made the intensive script run only once per game load.
- Dropped support for looose files version. Anyone who wants the loose files can easily extract them from the BSA.
- Activating a book while sneaking will no longer mark the book as read (feature request).

1.0.1 - 2012/07/21
- Fixed a critical bug that causes objects that are not books to have "~(Read)" added to their name.

1.0 - 2012/07/21
- Initial release

My thanks goes to:

God for creating us all.
Bethesda for creating Oblivion.
Chesko, Hypno88 and H4vent on the Bethesda forums for helping me learn Papyrus and figure out how to make this mod work.
TESNexus.com for the a one-stop-shop resource for authors and players.
Wrye Bash team for Wrye Bash, my favourite mod manager.
The SKSE team. Without SKSE, this mod would not be possible.
LHammonds for the Readme Generator this readme was based on.

Tools Used
Creation Kit
7-Zip - http://7zip.org/
Skyrim Script Extender (SKSE) - http://skse.silverlock.org/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://oblivion.nexusmods.com/mods/22368

If you want this mod uploaded to another site, please ask me via Private Messaging if possible. I might give permission for you to upload it there or I might do so myself.
If you fix a bug or improve this mod in any way, please get in contact with me before uploading it. I will either grant permission for you to upload it or I will upload it myself while crediting you for the changes.
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Gamer Dude 13 Jul 28, 2014 @ 5:32am 
Someone please tell me how to get to that inventory screen?
Ipecac Dec 15, 2013 @ 10:40am 
Mod seems to have no effect.
Danny Aug 23, 2013 @ 1:02am 
I like the idea but there are mods out there that do this alot better.
Super Normal Man Jun 17, 2013 @ 8:39pm 
This mod does not work for me, for whatever reason.
RT_34 Mar 5, 2013 @ 11:41am 
Excellent mod, but for some reason it doesn't want to rename Kodlak's journal
Leo Star Dragon 1 Feb 16, 2013 @ 2:06pm 
This wouldn't work for me either, so I had to uncheck it from the load-up files. Now my game works again.
Redferne Feb 16, 2013 @ 2:06pm 
I tried those files too. The problem is not to load the game after removing the mod. The problem is that you can't save after you loaded the game without the mod with a save that has the mod. There is no problem with a new game.
XJDHDR  [author] Feb 16, 2013 @ 1:48pm 
Can you please visit the Skyrim Nexus mirror and try install the "Uninstaller files" to see if that stops the game from crashing?

I have had a few other people report this same problem but have had difficulty figuring out the cause. Part of the problem is that I can't reproduce the problem. I have this mod installed in my copy of the game yet I can uninstalling it then load up either of my two characters and then save without any problems.
Redferne Feb 16, 2013 @ 9:49am 
Do not download. If you uninstall the mod, your game will crash everytime you try to save.
Leo Star Dragon 1 Feb 7, 2013 @ 7:54pm 
Hi! There is a mod like this for "Oblivion" and I've been looking for it for "Skyrim", and I finally found it! Thank you very much!