The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Armor Disguises
 
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0.147 MB
Jul 21, 2012 @ 5:48pm
Jan 30, 2013 @ 9:22am
5 Change Notes ( view )

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Armor Disguises

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Description
~Version 1.6~

*This is likely the final version of Armor Disguises, I have done all I wanted to do with this mod, and it is now fully functional.*

Attention All: Still looking for reviews, I've got a couple but more are welcome.

If you're still having problems with Armor Disguises working, move it to the bottom of your mod load order. If you don't know what this does, look it up.

Introduction:
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Have you ever wanted to return to Whiterun after a murdering spree without getting arrested? Or maybe you wanted to live with the Bandits for a month? Well now you can, with Armor Disguises. Armor Disguises is a mod that spawned from the latest of my many assassin characters and Fallout New Vegas. For those of you that are not familiar, New Vegas implemented a system that would allow players to disguise themselves as a member of a main quest faction by wearing its members' armor. Using scripts, this mod does more or less that.

Current Factions:
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The following Factions are presently included in Armor Disguises:
Bandits
Forsworn
Warlocks and Necromancers
Guards*
Imperials and Stormcloaks
Thalmor

*Note: In order for guard armor to work the player needs to leave the cell, wait at least 24 game hours, and equip either the helmet or the cuirass last, the boots or gauntlets last will not trigger the disguise.

Features:
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The following features are presently in the mod:
Wear ALL pieces of a Faction's armor to be disguised as a member (i.e. wear all fur armor to be disguised as a Bandit)
Armor can be equipped in any order (except for guard armor, see note above)
Racial Requirements for the Forsworn (Breton) and the Thalmor (High Elf)
A basic perk required to disguise at all
A higher level perk to bypass the Racial Requirements
Multiple Player attacks to cause NPCs to be hostile to the Player again
Attacking any enemy will cause the Player to be removed from the faction and attacked on sight
The player can re-disguise once out of combat and undetected**
Trying to disguise while already in combat will not end combat
Removing any piece of armor will cause hostile NPCs to attack and Guards to arrest criminals in their hold.
For the Necromancers, the Warlocks, and the Thalmor: Players need to wear the hooded variant of their robes in order to be disguised

**Note: After re-disguising, if the enemy the player initially assaulted is alive, they will not be friendly

Reviews:
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Skyrim Mods and More[skyrimmodsandmore.blogspot.com]
Skyrim Mod of the Day 150 by LiveStyleGaming
G.E.M.S.[www.skyrimgems.com]

Upcoming Features:
-------------------------
I am planning on adding the following features when I have time (assuming they are possible):
Bug fixes (if necessary)
Other than that, nothing.

Conflicts:
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Any mod that changes the Stealth Perk Tree will mess with the Master of Disguise Perk, this is easily avoidable so long as Armor Disguises is lower in the load order than the other mod.

Bugs:
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None


Installation:
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This ones easy for Steam:
1. Click Subscribe
2. Run the Skyrim Loader, which will update all subscribed mods

Version 1.6
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Changes:
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Cleaned the mod using TES5Edit
Fixed possible bugs

Version 1.5
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Changes:
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Added a Racial Requirement system
Added Perk Disguise Artist to Stealth tree
Adjusted Master of Disguise
Adjusted Perks so that they function correctly
Removed Penitus Oculatus Disguises
Added removal from faction on Player Hostility

Version 1.3
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Changes:
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Added a Perk requirement System
Added Perk Master of Disguise to Stealth tree
Removed Higher up Stormcloak/Imperial armor for disguises (Only Imperial Light and basic Stormcloak armors work now)

Version 1.2
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Changes:
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Added requirement for all armor pieces
Removed Dwarven Armor disguises for now
Removed Elven Armor for Thalmor

Version 1.1
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Changes:
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Fixed the Stormcloak and Imperial bug, and gave the two factions the testing they deserved.
Added Warlock Disguises
Added Penitus Oculatus Disguises, still in the middle of testing though
Added support for Followers, however when I was testing they didn't seem to need disguises
< >
622 Comments
Cian Jan 14 @ 4:09pm 
Perk ids?
Android Jan 5 @ 3:38pm 
why can't i disguise as a bandit
Dropmeister Dec 3, 2017 @ 8:57am 
please add dwemer and elven armour otherwise GREAT MOD
stacierockette Oct 22, 2017 @ 12:32pm 
do a dawngaurd version of this mod
The Pagan Olive Oct 14, 2017 @ 2:29pm 
I know that this is likely the final version of the mod, but the footwear requirement is incompatible with other mods I have. Is it possible to make a version with no footwear requirement?
BrowncoatOfArms Oct 2, 2017 @ 5:45am 
it says im disguised but guards still try to arrest me for my bounty. What should i do?
Xephoriath Sep 17, 2017 @ 9:26am 
Does this require SkyUI?



Stargazer Sep 10, 2017 @ 10:48pm 
So I put on the fur boots and rest of the Whiterun guard armor but nothing happens. Do I need the master perk or do I need a certain type of arm armor?
Donmar Jun 16, 2017 @ 8:38am 
how is this here not in nexsus i try to find 1 and its in work shop
S P A G H E T T Jun 14, 2017 @ 6:27pm 
aaahhh this brings me back to Fallout:NV disguise system, keep it up!