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Foxfire -Legende des neunschwänzigen Fuchses
Jan 11 @ 6:32pm
Feb 27 @ 7:11am
Recent Announcements View All (13)
a small update
Some Information

Hello Followers, im sorry the trailer take its Time but due the small incident 2 Weeks ago our timline has moved 4 weeks forward, but anything works as planned.

so whats new in the actuall build (Ver 0.41)

  • Main Menue is working now
  • SAVE/LOAD/CLEAR Functions added
  • encrypted savegames plus anti cheat mode added
  • MAPscreen 80 percent finished
  • Added Force Feedback Support for PS3,4 and XBOX gamepads
  • Added new Animations for the Fox (dash, jump, idle)
  • Re Think Level Structure ( 40 LVs for more Challenge)
  • Added charged Shot
  • New designed Crates and some Graphics improvements
  • Added new Shaders Motion Blurr, Rain and light
  • removed some unessesaryStuff ( needs less ram now ( 128 MB)

A playable public DEMO will be posted here in July it will contain 3 Levels including one Boss, planned Game Release is END of Augst - NO early Access!


Hallo Follower, Nochmals Entschuldigung das der Trailer noch auf sich warten lässt, aber durch den Zwischenfall von vor ein paar Wochen, liegt unser Zeitplan cirka 4 Wochen im Verzug, trotzdem läuft alles nach Plan.

in der aktuellen Buold Version 0.41 wurde folgendes gemacht:

  • Hauptmenü funktioniert nun
  • Speicherstand Verwaltung hinzugefügt
  • Spielstand verschlüsselung und anti Cheat Kontrolle hinzugefügt
  • Der levelauswahl Schirm arbeitet zu 80 Prozent
  • Vibration für PS3,4 and XBOX Gamepads integriert
  • Flynn der Fuchs hat 3 neue Animationen bekommen (dash, jump, idle)
  • Neu überdachte Levelstruktur welche über 40 Lv ermöglicht für mehr Spaß
  • Schuss mit vorheriger Aufladung hinzugefügt
  • Neu designte Kisten sowie ein paar grafik Verbesserungen
  • Neue Shader hinzugefügt ( Tiefenunschärfe bei Dash, Regen und Licht
  • Entfernung einiger unnötiger Dinge - SPiel benötigt aktuell 128MB Ram

im Juli wird es eine DEMO geben, in dieser sind 3 level spielbar sowie ein Boss. Geplante Herausgabe des fertigen Spieles ist ENDE August - Das Spiel wird kein early access Titel!

Release date: August 2017

Our main goal is to make a simpel and complex game.
The objective is to make the game easy to pick up and play while still offering a challenge and complexity.
Our graphicsstyle is unique and optimized to offer a surreal twist to the magic world of Foxfire.
We know that there are many games and developers out there just looking for some quick cash by buying Store Assests in the Unity Assest Store and just flipping them to make a mediocre at most gaming experience.
Our project is not like one of these, out project is a pure passion project. We try to make a game that makes us proud to present.
If you want to support us or you have any questions concerning us or our game feel free to follow us and aks your questions directly in the comments or the Forum!

*Over 30 Levels!
*11 Bosses to fight
*Many different abilities that have to be learnt throughout the game e.g. Dasher, Crusher or even Foxfire.
*Inspired by the classics of this genre with different own twists to offer an easy learning curve for experienced players of the genre.

It's dark in Urbia, a futuristsic city reigned by the evil dictator Ironlord. The people are afraid of their dictator but still obey as Ironlord is the only one offering them the defence to fend of all the potential attackers.
One day Ironlord was told by one of his counsulters that a huge attack force is incoming even he can't defeat with his whole army and his only chance of victory is by creating a new weapon strong enough to end all wars and conquer all the other kingdoms, making him the ruler of the whole known world.
The dictator, who believes into occulcy and magic, calls in his scientists to create him the strongest weapon. The only problem with the weapon is the huge energy consumption it has.
It's so much that no known energy source is able to supply enough power to activate this weapon.
Ironlord in dire need for a solution looks through the old libraries finding a book about an old legend about the “nine tailed fox“. It is said that the nine tailed fox gets his power by absorbing the energy of sorrounding foxes, therfore creating an endless arcane energy source called „Foxfire“.

Flynn the fox and his family live in the aztec forest. One evening the earth starts shaking, trees are falling over and a loud metal roaring is sounding through the forest.
Flynn tries to hide in a tree stump but has to witness his family beeing captured by huge metal machines, Ironlords Harvesters.
After a long time silence crawls back into the forest, the air itself is burning and Flynn understood what happend. He tearfully pleaded to the heaven itself for help until suddenly a ghost appeared right behing him willing to help him.
Flynn and his ghost friend have to learn a lot to find the troublesome path to Urbia to save his family and all the other missing foxes from the aztec forest.

Popular Discussions View All (1)
Jan 26 @ 2:22pm
Concerns, Questions and general talk.
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ChickenDash  [author] Jun 18 @ 1:36pm 
Thanks @Jaydanson ! If you have any questions feel free to ask!
Jaydanson Jun 18 @ 10:18am 
looks VERY fun :D
Fuexline  [author] Jun 5 @ 2:40am 
i started with c# btw so unity should be the logical consequence for me but for 2d is unity to overpowered i think its nice for 2.5D but for classic style games gamemaker is simply better hwoever there is a new free engine called superpowers which looks nice to me but ill stick with gml i think like the language
Fuexline  [author] Jun 5 @ 2:38am 
yeah thats what i mean the built in functions allow esily creating shaders performance is alot better then on construct2 when i ve began with game design i was on the choice gm or construct2 or something else, ive tried both and gamemaker simply wins for me because GML is super customizable and the interface of the ide is easier for me
Crunchlaw Jun 5 @ 12:32am 
i thought in gms you had to create your own shaders so how can it have more, doesn't it technically have 0 shaders
Crunchlaw Jun 5 @ 12:31am 
what built in shaders does gms have, and how is it faster
Fuexline  [author] Jun 5 @ 12:09am 
ahm no - prefer GML its faster has more shaders to offer etc
Crunchlaw Jun 4 @ 10:17pm 
Construct 2 is a good engine, dont you think?
Fuexline  [author] Jun 4 @ 2:27pm 
Crunchlaw Jun 3 @ 10:56pm 
Mabey Port it over to Construct 2?