474 ratings
[B18] Conduit Deconstruct
File Size
0.021 MB
Jan 8, 2017 @ 3:59pm
Nov 19, 2017 @ 6:55pm
6 Change Notes ( view )

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[B18] Conduit Deconstruct

This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

Alpha 16 (A16) and Alpha 17 (A17) versions can be found at the GitHub link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstructMod

[v1.1] - Added the ability to cancel conduit plans ("frames") with the Conduit Deconstruct Tool.

[v1.2] - Added mod support for Haplo_X1's PowerSwitch mod and it's Invisible Power Conduits.

11/19/17 - Updated mod for B18.

Compatibility/Save Game:
This mod DOES work with Haplo_X1's PowerSwitch Mod.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod! and T-REX for lending me a hand in the v1.2 update!

Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstructMod

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=838336462

Discord Invite Link:
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TheWireLord  [author] Feb 14 @ 9:10pm 
Thnak you a lot! I'm really glad you enjoy it! I never thought it would get as big as it is and it means a lot!
bearhiderug Feb 14 @ 4:26pm 
I ahve a few conduit mods, invisible, conduit+, and a firproof varient for vahnilla. I pasted my last comment on the pages so everyone was aware. Not to many conduit mods, this one here (deconstruct) is simply amazingly usefull when rebuilding or redesigning portions of a base.
TheWireLord  [author] Feb 14 @ 8:29am 
Thank you for the comment Bearhiderug. From the post, it seems that mods which add conduits are the mods being affected. My mod simply makes it easier to deconstruct said conduits. As far as I can tell, we may have to get with the authors of the mods that create new conduits (Haplo_X1's PowerSwitch mod for example). Thank you again for the heads up. I really apreciate it!
bearhiderug Feb 14 @ 3:06am 
@ mod author, may want to check out this post. It seems power conduits function differently and some conduit mods behave incorrectly with walls.
Heresy Jan 16 @ 4:52pm 
Could you add in support for modded conduits? this is just a stupidly useful QoL mod that I'm sure helps players from pulling out their hair.
TrashedDT Dec 30, 2017 @ 8:41pm 
The fork was based on a version that supports PowerSwitch, so I'm interested if Arturia has tried that latest version of the mod.
TrashedDT Dec 30, 2017 @ 8:40pm 
@TheWireLord I'm a fan of the mod and out of curiosity I added Industrialisation power cable support. The results can be found in a forked project if your interested and absorbing the changes into the official mod. If you're interested in chatting about the changes, send me a friend request and we can discuss. You're under no obligation to use my changes, but it would be nice so I don't have to maintain a separate branch.

kdkkimdeki Dec 21, 2017 @ 4:51am 
It's very useful.
TheWireLord  [author] Dec 5, 2017 @ 7:59pm 
I'll look into that guys. It did work in the past but something with the new update may have messed with one of the mods. (Mine or Haplo's)
Arturia Dec 5, 2017 @ 7:19pm 
Possible to make this compatible with "invisible Conduits" by Lance Hardwood? It's pretty much the hidden conduits pulled from Haplo_X1's PowerSwitch mod. I could've sworn this worked in the past.