Arma 3
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Callsign Minotaur
 
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
Posted
Updated
289.662 MB
Jan 5, 2017 @ 2:21pm
Feb 3 @ 6:18am
47 Change Notes ( view )

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Callsign Minotaur

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In 1 collection by Lexx
CSAT missions
6 items
Description
2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis.

Overview
Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle.

The Kamysh is equipped with a CTWS turret fitted with a 30mm cannon, coaxial machinegun and 2 guided AT missiles, making the vehicle significant in the infantry support role.
- Field Manual

You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty…

Mods
Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects.
The "ADR-97 Weapon Pack (Official Mod)" is supported.

Supported languages


Help wanted
I'm still looking for people who want to help with translating the campaign into other (by ArmA3 supported) languages. If you're interested, please check out the discussion for details.

Links
> Official Website[callsign-minotaur.advexx.de]
> BI Forum thread[forums.bistudio.com]

If you like this project, please don't mind rating it & consider dropping a donation or two:

[www.paypal.com]

Thank you!
Popular Discussions View All (1)
19
Jan 12 @ 1:35am
Translation into other languages
Lexx
< >
269 Comments
lightspeed_aust 9 hours ago 
I dont think anyone other than you really cares mate.
Beautiful-Roy Feb 14 @ 2:28am 
English:[h1] Please note that!!![/h1] Taiwan is a province of People's Republic of China!!! For historical reasons, you can not show the national flag of so-called the Republic of China!!! Sincerely hope that you can correct the national flag to People's Republic of China's five star red flag, because in the United Nations, do not recognize the so-called national flag of Taiwan!!!!
漢語 :請註意,臺灣是中華人民共和國的壹個省份!!!由於歷史的原因,您不可以將所謂“中華民國”的國旗展示出來!!!真切地希望您可以將國旗更正為中華人民共和國的五星紅旗,因為在聯合國中不承認中華民國的所謂“國旗”!!!
maggy Feb 13 @ 12:36pm 
For some reason the tank is pretty much indestructible. I disabled it but only after 10 minutes i got the mission end screen.
Kreu Feb 10 @ 6:38am 
Mission 4:
For me the mission ended when i completely destroyed all 4 vehicles. There are enough rocket launchers liyng around and in your APC's
Lexx  [author] Feb 3 @ 6:19am 
I've just committed a new patch that tweaks the end mission condition for "High Peak" some more. This might or might not solve the issues that some folks seem to experience.
Lexx  [author] Jan 27 @ 2:31am 
Sorry that I can't help more. I really checked everything that could cause this, but I just can't find anything unusual.
Glow Jan 27 @ 2:22am 
Ok, thanks. I will try to dig on my side.
Lexx  [author] Jan 27 @ 12:22am 
@Glow: I took at look at the mission yet again, but there is seriously nothing I can find that might cause this. There are 4 vehicles that need not be able to move anymore to make the mission end, and there is nothing in the code that would make them invulnerable or that could hang the script. The only way for it not to work would be if a) not all 4 vehicles have been disabled or b) the FSM script borked, which I have never seen ever before happening. It also doesn't help that everytime I replay the mission (which has been done a lot by now), it always worked.

At this point, unless someone can provide me a path to 100% recreate the issue, there is nothing I can do about it.
Glow Jan 25 @ 11:47am 
Mission 4: All enemy vehicles destroyed and task stuck, can't progress any further. Please fix it.
filip.kosc Jan 13 @ 9:38am 
I'am psyched! Wonderfully done!