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Companionship: Part 5
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Jul 18, 2012 @ 11:21pm
Aug 4, 2012 @ 6:33pm
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In 1 collection by Graysinn
Companionship
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Description
The Rescue: The Turrets have your only companion, but you're not leaving without it. It's time to break into the hive and shut it down for good.
14 Comments
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Liquid Ocelot Oct 7, 2012 @ 2:32pm 
there should be a cube dispenser so that the cube can respawn
Graysinn  [author] Aug 4, 2012 @ 6:34pm 
Edited V1.2. Gave the cube a cage and re-worked the buttons.
Graysinn  [author] Jul 31, 2012 @ 9:52pm 
Alright, I'll look into editing it so there's a cube dispenser or a cage of sorts in order to make this work smoother.
Rush Knight Jul 31, 2012 @ 7:00am 
Had to kill myself twice because the cube didn't respawn. Please add a cube dispenser.
ajar Jul 30, 2012 @ 11:23pm 
the position and "visibility" of the cube are OK. you just (1st) switch on the blue funnel and it transports the cube to the platform. don't forget the middle switc, which raises the platform (and prevents drowning of the cube). after that - kill the turrets! :)))))
Graysinn  [author] Jul 30, 2012 @ 9:21pm 
I'm going to look into making the cube more prominent in the room. And maybe look at making it less targetable by blue gel.

Thanks for your comments Fallir! They mean a lot to me.

You're welcome Ajar.
HeidiFaith Jul 30, 2012 @ 3:16pm 
Got all the way to the end without a cube, although I think mine might have gone flying away when I dumped blue gel on it. Whoops.
Y4N Jul 30, 2012 @ 1:40pm 
Hope you make more series!
ajar Jul 30, 2012 @ 10:54am 
nothing, even the triumphal extit, compares with the fun of turret massacre. :)))))) beautiful map, indeed.
Graysinn  [author] Jul 28, 2012 @ 8:39pm 
Thank you guys for the feedback!

Pwcbum, the cube should be in the middle of the room surrounded by the turrets. Do you feel I should make that more obvious? Also, it may have been the order you pressed the buttons in

Nicklonium and UnableRouge thanks for being such awesome fans.