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Companionship: Part 2

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In 1 collection by Graysinn
5 items
The Cave: After the intial rescue of the Companion Cube, you being your escape through the caves of broken chambers left below Aperture. You find that the cube acts as a master key to the world around you, becoming and indispensible ally.
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Garunas Oct 14, 2013 @ 7:03am 
Awesome test chamber. Can you try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=180312984
mikemoody Feb 5, 2013 @ 7:19pm 
Nice map Dr. Doctor M.D. Thanks for the fun...
Raemari Aug 15, 2012 @ 3:11pm 
I thought the faith plate part was a fun way to add a little extra to the map, and kudos for not throwing me into the drink for choosing the wrong one!

I'd love your thoughts on mine...
Mielius (aka Bob Redshirt) Aug 12, 2012 @ 12:23pm 
awesome map, but could really use some more light sources - especially near the beginning, there were areas where I am standing in pitch darkness with no idea of which way i'm even facing.
[RUS]WorldAND Aug 12, 2012 @ 11:47am 
Y4N Jul 29, 2012 @ 8:03pm 
Graysinn  [author] Jul 29, 2012 @ 7:29pm 
Alright, I'll leave it for now.

Yeah I'm going to add that button to the first chamber as well. Once I get back from 'Merica.
ajar Jul 29, 2012 @ 10:22am 
I've noticed the numbers-light but in the end it made no difference, as long as you get with the cube to the other side (btw. that last button near the exit is a nice joke :)
mausilibaer Jul 29, 2012 @ 6:23am 
Nice and easy map, thanks
UnableRouge™ Jul 28, 2012 @ 11:06pm 
After going back to the map I see that you used the lights as numbers. I didn't notice that before. (Slaps forehead) I think you should leave it as is.