Total War: WARHAMMER

Total War: WARHAMMER

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Unit Formations
   
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Tags: mod, Battle
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546.788 KB
Jan 4, 2017 @ 7:59am
May 8, 2017 @ 3:02pm
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Unit Formations

Description
Last Updated on the 09th May 2017
Now with 3 new Formations and better balance!
Check the Patch Notes for more Details
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Ever wondered why there were no formations available for any units, despite half of the Old World's factions being disciplined well enough to use advanced tactics and thus formations?

Now you are able to give most units the order to get into formations of your choice and as you would expect, they also get a bit better in combat by doing so!

If you want an alternative version of this mod with only the bare minimum bonuses attached to each formation to make them useful: Unit Formations - Minimal Bonuses



Formation Availability
These formations are a fully optional extra bit of micromanagement that gives you useful bonuses if you utilize them, but if you activate this mod and choose to not use them yourself, most AI factions will use some of them against you to provide more of a challenge.

What formations are available to you depends on the race you play as well as the individual unit, so for example most of the main Empire and Dwarf units are capable of several formations each, while Vampires have fewer and only available for their more advanced minions and most Orcs are only capable of getting into one very basic formation.

For most core game units to be able to use formations, you will require at least medium unit size in your graphics settings. If the unit is very small by default or lost many men, certain formations may be not possible until you increase the unit size or the unit has recovered. All my tests whether units are capable of supporting a formation at all are done based on fresh units and Ultra unit size.

The vanilla Bretonnian Lance formation remains unchanged but is made available to all other units in supported unit packs that should have it.


You should also check out my other mods:
All Factions Unlocked
Campaign Script Modifications
Fast Units - Fast Armies
Gotrek & Felix
Instant Quest Battles
Isabella von Carstein - Legendary Hero
Themed UI Compilation




Detailed Mod Information
There are 10 base formations, some of which have slightly different bonuses if a unit uses a shield. Regiments of Renown can use all of the formations that their base unit can use.

Currently, the bonuses applied to all units using the same type of formation are equal across races. I'm looking into refining this further to potentially give each race some more unique bonuses.

Details about each formation can be found in the discussion thread below.


Supported Unit Mods
Aguirre's Brettonian Units (11.01.2017)
Aguirre's Custom Units (12.01.2017)
Cataph's Kraka Drak: The Norse Dwarfs (08.01.2017)
Cataph's The Southern Realms (08.01.2017)
Guv's Additional Vanilla Units (11.01.2017)
Guv's Additional Vanilla Units v2 (11.01.2017)
Glory Mod: Bretonnia (08.01.2017)
Glory Mod: Dwarfs (08.01.2017)
Glory Mod: Empire (08.01.2017)
Glory Mod: Vampire Counts (08.01.2017)
Knights of the Empire (08.01.2017)
Lokerian's Units of Bretonnia (08.01.2017)
Radious Total Units Mod (11.01.2017)
Regiments of Renown (11.01.2017)
Steel Faith (27.07.2017]


If you have suggestions for more mods that I should support, link them as a comment.
These are the dates when I last checked a mod for updated units. If more units were added to one of these mods that I need to add support for, please make a comment about it.


Upcoming Unit Mod Support
Core Game Chaos / Wood Elves / Beastmen?
MixXxu's Units
Lorehammer Units


Other mentioned unit mods that were requested in no particular order:
Unique Empire States Units
Chaos Divided
DeStark's Units
Elite Units of Reikland & Nuln
StrageAK47's Units
Additional Dwarf Units 1.7
Reiksguard Expanded


Credits
Thanks to Cataph for inspiring me via his Lance of Bretonnia mod and helping me with this one.


Compatibility & Known Issues
This mod should be compatible with all other mods.

These formations are not actually made for Warhammer (they are leftovers from Rome II or Attila) and thus are not optimized at all for it, so some bugs entirely expected. More than half of the existing Rome II formations either did nothing or were broken and causing crashes, so these are the ones that still work mostly as intended.

⚫ Ring of Steel WILL CRASH THE GAME if you use it in an insufficiently spaced area, such as tight city alleys, near houses, rocks, trees or other impassable objects - so only use it on open plains.
⚫ The outermost models of units that use the Iron Guard / Wall of Bone formation will go into a "T-form" when idle, which looks weird but is just a visual bug - they become normal when under attack.



Want to support my mods? Then you can donate via Patreon or PayPal! (thecrynsos@gmail.com)
[www.patreon.com] [www.paypal.com]
Popular Discussions View All (5)
31
Apr 27, 2017 @ 7:17am
Detailed Formation Information & Balance Discussion
Crynsos
4
Jan 8, 2017 @ 12:20pm
Loose Formation?
Dinoman
1
May 3, 2017 @ 4:31pm
Caracole vs. Carousel formation for Cavalry
Metro Ranger
915 Comments
Yeazzal Feb 14 @ 5:37pm 
It still works for me
Jarven Mar 12, 2021 @ 7:17am 
Does the mod no longer work?
jagos81 Aug 26, 2020 @ 9:02am 
So glad I finally installed the game after so many years playing the game
Уоur Unclе Nufus May 20, 2020 @ 7:21am 
And how I can activate it? I subscribed, but it doesn't work! And yes, iI activated mod in TW Launcher.
Flarigand Jan 31, 2020 @ 9:46pm 
The outdate advise is a bug, stop crying and report that whit CA.
Platonov Nov 9, 2019 @ 3:16pm 
Now we are waiting for chaos update as they got nothing.
BrayDSA Oct 21, 2019 @ 10:53pm 
como se instala? es solo suscribirse y ya?
Finarfin Sep 22, 2019 @ 5:59pm 
Does the phalanx formation actually adopt a phalanx formation onscreen?
azamz Jul 21, 2019 @ 10:35am 
hey is the TW warhammer 1 mods are mostly out dated, can one advise one to install mods with are out dated or any other way around.
dayıcomics Apr 18, 2019 @ 3:26am 
please update