537 ratings
Tougher Traps
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Category: Dungeons, Gameplay
File Size:
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0.067 MB
Feb 8, 2012 @ 2:09pm
Feb 13, 2012 @ 2:30pm
4 change notes ( view )
Description
Traps across Skyrim are now far more powerful!
Version: 2.1

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Working on
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Preventing followers activating pressure plates.
Adding new diseases.
Allowing pressure plates to be disarmed.

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Changes
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Damage values have been re-balanced so the damage percentage taken is mantained throughout leveling up.
Spears/Swinging Blades/Maces now cause visual stagger.
Darts, are now poisoned.
Regular Spear, Disease Chance: 15%
Dwemer Spear, Disease Chance: 10%
Falmer Spear, Disease Chance: 20%
Notification on game load that the mod is active.
139 Comments
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Foxy Jun 2 @ 8:15am 
Would it be possible to allow poison from darts to be cured by remove poison potions? Currently, I am poisoned for 11 real time hours, and this is problematic because I use realism mods that require that I sleep. Taking continuous damage prevents me from sleeping, so my character wil eventually die from lack of sleep. This is problematic.
GalthorTheBear Sep 17, 2013 @ 10:13am 
Thank you so much for doing this mod, I have been looking for something like this forever!
Teufelhound Aug 2, 2013 @ 1:44pm 
Sorry buddy I had to Uninstall this super realistic mod because the traps turn out to be not tougher but deadly, even wearing legendary daedric heavy armor. Good work though.
AvatarOfWar Jul 26, 2013 @ 7:36pm 
Does this not apply to existing games? I saved right before a trap, exited and installed this mod, then loaded my game. The trap did the same amount of negligible damage as before. Its a spike trap that drops from the ceiling in a dwemer ruin, in case that matters.

And it does say "tougher traps active".
tjardo Apr 20, 2013 @ 7:09pm 
Sounds good, I always hate when followers trigger traps and thereby ruin my stealth. And just like ZoTeC below me said, the vanilla damage is hardly worth bothering to avoid the traps.
DaKun [SE] Jan 21, 2013 @ 11:59pm 
this is, in my opinion, a mod that should have been in the original game. before i would just walk straight through swinging blades and dart-traps simpl because they didnt do any significant damage.
after ONE PLAYTHROUGH i actually had to avoid traps and swinging blades, cause they freaking killed me if i werent careful! (lucky thing my follower was essential xD) i also managed to lure some mobs into traps and they dropped dead! great, simple mod. thank you so much! :D
carlislethomas Jan 21, 2013 @ 1:22pm 
How about making the poor ol ankle trap tougher by making it lock around the ankle and add encumberance weight to the character to hinder him until he removes it..Being able to take that trap and reset it elsewhere would be great.
Genebris Jan 15, 2013 @ 7:43am 
Less functional is not greate.
MushMash Jan 3, 2013 @ 6:24am 
forget about lightfoot perk. Anything to make this game more challenging is great.
Beam Me Up Dec 20, 2012 @ 3:33am 
You can disarm rune traps by using the ethereal shout