The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,536 ratings
Skeletons: A Playable Race (.90b) UPDATE: 6/09/13
Category: Races
File Size
0.224 MB
Jul 18, 2012 @ 8:27pm
Jun 9, 2013 @ 9:34pm
3 Change Notes ( view )

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Skeletons: A Playable Race (.90b) UPDATE: 6/09/13

-I bet you all thought this mod was dead edition
-A small scale update, more of a hotfix
Featured addition
-First person finally no longer has the obnoxious visible jaw.

-Added a much, much larger amound of useable armors. Around 60-70% are useable now. Pretty much early-game melee armor is all that doesn't work.
-Boots, gloves, and helms were added in. However, boots on the left foot seem to be a little messed up. This is a mesh issue that I can't fix right away, but it doesn't break the game.
-Fixed a height issue. Skeletons are a little short now, but they can fit under small overhangs now.

--------------------------------WHAT THE MOD DOES-------------------------------------
"Skeletons: A Playable Race" allows the player to choose to play as an extremely spooky skeleton, a race complete with its own unique traits, voice, and abilities. While still pretty early in development with some bugs (listed below), it is a fully functional, working mod.

As it has been requested many times, the traits and skill bonuses that skeletons receieve are currently:
One handed: +10
Two Handed: +5
Conjuration: +10
Archery: +5
Sneak: +5
Total: 35, same as other races
Skeletons also receive very strong poison resistance, decent frost resistance, and waterbreathing.
(all of these are subject to change, but it's alright for the time being)

A note about the images: they don't represent the actual mod visuals. All mod resources are straight from the game, so it will look just like whatever default textures you are using, unless you have them replaced. My crappy PC is no indication. If someone could take better pictures for me, contact me or post an imgur/other image uploader link in the comments or on my profile, I'd appreciate it.)

*******Compatability Concerns*******
It's possible, however unlikely, that the mod could have compatability issues with mods that mess around with eyes and other things related to the draugr and skeletons. For the safety of your saves, PLEASE disable this mod BEFORE loading any non-skeleton character saves.

**********IMPORTANT, READ THIS**********
Thanks for taking a look at this mod. Before installing this, there are some important things you need to know

-This mod is still early in development, so there are quite a lot of issues
- I can only work so fast, so give me time to hammer out bugs as they come
- Most armor is visible on your skeleton characters now, but there are a few that still won't work. This is primarily light armor. Anything that shows skin on normal characters will not work, which is a good 30% or so.

Aside from this, below is a list of all of the bugs that I'm currently aware of

- In 1st Person mode, you can sometimes see parts of your skull, and a weird looking leg can be seen if you look down. This is because I haven't made a proper 1st person model yet. I will try to fix it eventually, but I am not well-versed in 3d modelin.
- When you die, after the animation ends and the body is supposed to enter a "ragdoll" state, it returns to a sort of default pose. It's not a game breaking bug, but its a little odd looking, and I'm looking into fixing this.
- Some of the armors, even the ones that will show, will have ribs or other things clipping through. Will be fixed later as it is minor.

Finally, PLEASE TELL ME ABOUT ANY BUGS YOU FIND. I can't test it very well by myself, so any and all help would be greatly appreciated.

EDIT: Further, if you know of any body armors that show no skin at all that still aren't visible, LET ME KNOW. I can add this in in a later update.

Have fun with the mod, and don't forget to leave feedback so I can improve it.

IMPORTANT: If you are experiencing a persistant glowing eyes issue on non skeleton characters, follow these steps
With the mod active:
1. Load the character up.
2. Enter the Skyrim console
3. Type "player.addspell 000f71d1" without quotes
4. If you go into third person, you should see a kind of dark "aura" around your character now
5. Now enter the skyrim console again, and type "player.removespell 000f71d1" without quotes
6. Upon exiting the console, the glowing eyes and the dark aura should be gone.

-A big thanks to the AussieTechTeam on Youtube for the excellent video showcasing the mod.
Popular Discussions View All (3)
Mar 26 @ 6:58pm
Bugs list
PSquiddy #MAGA
Apr 27, 2015 @ 11:02am
Still being updated?
Aug 6, 2015 @ 9:57pm
this doesnt work for me
Adolf The Doapy Dolphin
< >
o0 Aero 0o Oct 21 @ 12:35pm 
a few major/minor clipings and height isues, but apart from that, very, very amazing!
baby necromancer skeltal Oct 2 @ 8:44pm 
RiP this mod
Horrifying Hummus Oct 2 @ 2:56am 
still cant see my hands, may as well be playing as a nord
sithblade7 Aug 15 @ 1:16pm 
Please, Guile. We love this mod,a nd the work you've put into it!
Please, come back to it!
If only to make a masterpiece of this timeless classic!
Whap Goblin Jul 29 @ 7:43pm 
how do i get it to work, i started a new game and its not in the races
sithblade7 Jul 3 @ 9:58am 
And lastly, Dawnguard added a lot for skeletons everywhere. Why not make use of that?
sithblade7 Jun 16 @ 6:22pm 
Also? Better short and no visible hands if it means you can play as a skeleton.
sithblade7 Jun 15 @ 7:46am 
This mod may be dead, but I wonder if someone could copy it, take it's data (while giving credit to the original), vastly improve it, and grant said improvment unto us.

Just a thought.
SpookyFlam Jun 9 @ 6:35pm 
now i can truly become... a spooky scary skeleton thank you
Kaenellec May 23 @ 12:16pm 
damn he short
but other than that this is gr8