From The Depths

From The Depths

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Imperium Age of Sails and Shot
Blueprints: Medium, Requires Mods
File Size
42.686 MB
Jan 2, 2017 @ 12:19am
Jan 15 @ 6:27am
33 Change Notes ( view )

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Imperium Age of Sails and Shot

A non-historical Age of Sails campaign. Currently in 1.01 release state, with all factions having their own selection of unique (and shared generic ship of the line) designs and individuality. The campaign map is fully ready for being played upon, barring future corrections and overhauls or fixes and balance updates. The ships you see here in the screenshots are only the slightest selection of the brand new in-game designs! Each of the many factions has at least 15 unique designs (barring the tutorial faction) to battle with cannon and shot on the high seas.

And now, with a slight workaround there is also land combat in the very same campaign as that stars all the naval action! The westerners have armies of steam tanks and field guns, the Oikos have loads of myhtical and pagan constructs, and the Jawhallians have industrial tanks and mobile fortresses!

Currently in the campaign:

-Manduelan Regency (Spain equivalent): loads of cheap easier-to-beat generic line of battle ship designs. The tutorial faction

-Oikos Olicarcy (Ancient Greece with guns and lightning): Loads of Galleys and glass cannons. They currently have their own mini campaign, with both land and naval combat.

-Habsburg (german equivalent): Massive floating fortresses and medievel/gothic styled designs, next to a good variety of generic and other line of battle ships. They currently have their own mini campaign, with both land and naval warfare.

-Kingdom of the Eyre (English Equivalent): Akin to the stereotype of the English navy: lots of big line of battle ships! And some galleons and barques and privateer designs, next to a few generic ones. They currently use a lot of Onyx watch blackpowder designs. These are there to stay. I feel they do not come to rights very well in Neter.

-South Limburg (Dutch equivalent): lots of fat bellied galleons brimming with cannonry, and a selection of larger and experimental designs to test your mettle against. They come in larger groups too!

-Emirates of Jahwallia; a slight deviation from the theme, as they are the late game faction starring a lot of the ironclad predreadnought battleships floating about the workshop. But those deserved their spot in the spotlights too.

The improved simple weapons balance mod is no longer required, nor usable! A recent update brought simple weapons on a good enough level!


Want to play the most fully fledged age of sails campaign currently available for from the depths? Want to see massive battle galleys mounting ballista batteries and pagan sorcery duel it out with the mighty Gothic Panzerkirche cathedral-fortress? Want to shoot the crap out of the Dutch?

Or just curious, or a haphazard passerby?

The campaigns is free to both try out and uninstall, so giving it a go never hurts!

A few Statistics:

The Eyre: 22 designs (5 generic)
Oikos: 16 designs (1 generic)
Emirates: 20 designs (0 generic)
Zuid Limburg: 28 Designs (8 generic)
Manduela: 23 designs (7 generic)
Habsburg: 23 designs (6 generic)
Sea monsters: 6 designs (0 generic)
Cathay: 6 designs (0 generic)

Oikos land: 14 unique
Mainland: 20 unique
emirates land: 9 unique

Total: 150+ odd unique designs
100+ odd built from scratch

customised day/night cycle
over 7 unique weather systems
6 unique land areas replete with lore
full faction descriptions for everyone

fully playable 19 by 19 map (Larger than Neter!)

Adventure mode

2 mini campaigns
Popular Discussions View All (7)
Jan 15 @ 6:31am
Carolus Magnus
Nov 27, 2017 @ 12:10am
Development progress
Carolus Magnus
Jul 13, 2017 @ 2:05pm
Design submissions Thread
Carolus Magnus
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Awesome Jan 28 @ 4:43pm 
Its maxing out my RX480
Awesome Jan 28 @ 4:28pm 
Great campaign, but why is it soo laggy?
Carolus Magnus  [author] Jan 3 @ 10:41am 
For more Age of Sailsy - goodness, don't forget to check out Ciaranhappy's newly released age of sails seas of fire campaign!!
Carolus Magnus  [author] Dec 31, 2017 @ 5:12am 
the victory issue should be solved now.
Carolus Magnus  [author] Dec 5, 2017 @ 10:12am 
Tiens. I have a lot of schoolwork currently, but tomorrow I'll try to fix it again. I did reference stock neter on setting these up, so I don't know where it went wrong?
Flo The Femboy Dec 5, 2017 @ 8:45am 
The bug thats mentioned by AnngryGames sadly still exists.
The victory screen shows me, that the Satisma Trinidad has a current health of 37%
(so the victory mechanic detects the boss ship correctly), but after destroying the Satisma Trinidad, i get the info:
Too bad! The mission was failed!
To break the Dominace of Manduela at sea, assault their main port city and sink the flagship of their home fleet"


ps: still a FUCKING GREAT campaign :D keep up the wonderful work :)
Carolus Magnus  [author] Nov 6, 2017 @ 4:57pm 
I looked it up, it wasn't a very hard issue to find; It should be fixed now, normally.
This shouldn't break your saves upon updating normally, so you should be able to continue the game normally from the last one. Sorry for the inconvenience :(
Carolus Magnus  [author] Nov 6, 2017 @ 4:47pm 
?? That's something it shouldn't be doing ??
I'll have to pour over the code for this a little, might not be very easy to find what's going wrong there. That's a silly thing for it to be doing.

Like, no victory announcements, but a "crowhaven burns" message? Or not even that?
AnngryGamer Nov 6, 2017 @ 3:41pm 
why is it that when i destroy the Manduelan Regency's main fleat at the last resorse zone i lose the game. please help me to understand what I am missing
Carolus Magnus  [author] Nov 2, 2017 @ 4:33am 
yes. The victorian faction uses some world war 2 tanks I thought had a nice crude industrial look :p
It' s up for change, but I' m working on some other stuff right now...