158 ratings
Tri Night Eye
Category: Magic
File Size:
0.036 MB
Feb 8, 2012 @ 1:42pm
Feb 29, 2012 @ 1:14pm
7 change notes ( view )
- Screen effect was modified to be easier on the eyes with a subtle radial blur that only shows up near the edges of the screen.

- Khajit, vampire and werewolf have each been given their own colorized versions. White for khajit, blue for vampire, red for werewolf.

- The sound effect for toggling Night Eye on or off has been disabled.

- It's tuned for low light, so you won't want to use it during the day.

- Night Eye is now a permanent effect you can toggle. While this also applies to werewolves, it's outside the scope of this mod to give werewolves the ability to toggle it and is not included in order to preserve maximum compatibility.

- A 4th optional green night eye is now included by request. It does not modify any existing abilities and the only way to get it is to add it manually using the console. Open the console and type: "Player.AddSpell 0a0068f8"

- Adjusted Night Eye transitions and scripted timing delays to reduce the chance of a flicker during the fade.
- Reverted some changes that were made to the vampire night eye in the previous revision accidentally.

- Fixed a bug that allowed NPC werewolves to activate Werewolf Night Eye effects on the player's screen.
- Gave each Night Eye effect a proper name for the active effects list.
- A new optional Nature Night Eye has been added that is colored green. The only way to get it is to open the console and type "Player.AddSpell 0a0068f8". If that ID doesn't work for you, type "help nature" and use the ID listed for (SPEL) Nature Night Eye.
< >
Crache  [author] Jan 29 @ 11:38am 
@diacamus: it's always active when you're in werewolf form. you can't toggle it, because that was outside the scope of this mod without breaking compatability with other mods.
Crache  [author] Jan 29 @ 11:37am 
@trihough: that's not what i did, but you are right that once you find something in the files you can change things. mods are a way to release changes so that other people can use those changes without having to create them themselves. this is a mod. i created it for myself, because i wanted it to be this way, then shared it. there were many more subtleties and lots of testing involved in tweaking this mod to be the way that it is.
trihough Jan 29 @ 9:06am 
all you did is increase the sat of the light souces you can do that in program files of skyrim just find the spell and increase the number
diacamus Jan 25 @ 8:16pm 
or shall i say how do you access it, it;s not on the skill tree or on the beast's skill
diacamus Jan 25 @ 5:58pm 
how do you find it
Crache  [author] Jan 24 @ 10:35pm 
@diacamus: yes
diacamus Jan 24 @ 10:10pm 
Does werewolf have a night eye?
pazzpszowa Jan 5 @ 5:33am 
Unfortunately, this don't work for your mod ;(
Crache  [author] Jan 5 @ 2:01am 
@pazzpszowa: You can try http://steamworkshopdownloader.com/view/8322, but I have not personally used that site for anything.
pazzpszowa Jan 4 @ 6:48pm 
Hi! Can you add a .zip archive to download, because i use Mod Organizer, and i can't use mod from workshop. Or maybe you can write a file list to do this manually by myself.