Sid Meier's Civilization V

Sid Meier's Civilization V

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Vandals (Genseric)
   
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11.345 MB
Jul 18, 2012 @ 1:31am
Mar 27, 2020 @ 8:47am
39 Change Notes ( view )

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Vandals (Genseric)

In 1 collection by JFD
JFD's Civilisations
148 items
Description
VANDALS (GENSERIC)

UA: GREAT MIGRATION
  • Units start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles.
UU: ALANI HORSEMAN (HORSEMAN)
  • The Alani Horseman is the Vandal unique replacement for the Horseman. Unlike the Horseman, this unit is available at Animal Husbandry and has no combat penalty when attacking cities. In addition, this unit may be trained as a Settler, meaning it can be used to found cities.
UU: TRIHEMIOLA (TRIREME)
  • The Trihemiolia is a unique version of the Trireme for the Vandals. It begins with the Coastal Raider promotion, increasing its Combat Strength when attacking cities and allowing it to steal Gold equal to 33% of the damage inflicted. In addition, a Trihemiolia stationed in a conquered (non-Capital) city doubles the speed at which it normally takes the city to be Razed. With the opportunistic Trihemiolia under their control, the Vandals can quickly become the terror of the seas.

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LINKS
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See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

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DISCLAIMER
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Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.

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BUY ME A COFFEE
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If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
117 Comments
ruhrgebietheld Feb 21, 2022 @ 3:33pm 
I did a playthrough with this civ earlier today. There's nothing that outright doesn't work, but there were some minor blips. Both UUs have the same unit icon, and the Alani Horseman settler mode was unavailable after researching Chivalry, while the in-game entry didn't indicate that it would ever obsolete. The movement bonus from the UA was also quite spotty, with it working some turns and then not at all the next. This was independent of roads, ZOC, etc., so there was no other possible reason for this being the case.

There was also a weird trade routes glitch, where other civs suddenly completing a trade route to me gave me an additional trade unit and didn't count it against the trade route cap. This didn't exist in the games I played before and after this one, with the only difference in my mods here being that this civ was enabled. Overall though, I still did enjoy playing as this civ, even if there are a few different minor technical issues with it currently.
Magnos Aug 3, 2021 @ 11:06am 
Evening! Love this leader, really strong and fun to play. Although...
I'm experiencing a major bug with the Trihemiola.
First of all, the unit appears as a man walking on water, if the unit appears at all. Most of the time the unit is invisible altogether. To be fair, I am fine with this as long as the game runs smooth... untill it didn't. The whole game started crashing once I went to war with the Trihemiola.
The only way I could keep playing on my save was by deleting one Trihemiola at a time while saving and closing Civ to the desktop in between. After spending 20 - 30 minutes figuring and sorting this out I was able to play as normal again, but to my great disappointment... without the Trihemiola that I had a very solid hype about.
Still, really enjoy the mod - but untill the bugs are fixed I won't use it.
Thanks.
Fuck you Mar 18, 2021 @ 3:39pm 
anyone know if you can find a previous version of the mod? In addition to the bugs I much prefered the previous UA to this one
xX_Safety_First_Grenadier1803_Xx Mar 3, 2020 @ 1:12pm 
*Actually, comparing the MODINFO file has some difference between this and Haakon's, but I don't know enough to mess with it. In any case, I can't imagine it would be too hard for a quick fix, since it's just the music.
xX_Safety_First_Grenadier1803_Xx Mar 3, 2020 @ 1:05pm 
The themes don't seem to be playing, or at least the peace theme. I looked at a couple of the files and didn't see anything amiss (compared with Haakon, whose music was playing normally), any idea as to the issue?
DoloresK Feb 18, 2020 @ 8:52pm 
Uninstalled and my opponents begin the game with alani horsemen. Ugh.
Billy Pol Pot Aug 8, 2019 @ 10:49pm 
With Vandals enabled and when playing as Arminius, you start with an Alani horseman.
angelo378 Jul 10, 2019 @ 5:21pm 
Same, Gojisaurus_Rex
Gojisaurus_Rex Jun 10, 2019 @ 8:31pm 
The Alani Horseman is bugged and can be built by anyone, including barbarians.
Billy Pol Pot Jun 1, 2019 @ 11:03am 
Can confirm that Alani horsemen can be recruited by everyone and spawn in barbarian camps.