Sid Meier's Civilization V

Sid Meier's Civilization V

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Buildings - Upgrade System
 
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Jul 16, 2012 @ 5:53pm
Jul 10, 2013 @ 6:12pm
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Buildings - Upgrade System

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In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod add a new concept to the game: 'Upgrading Buildings'.

It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance.



Features:
  • Every 'base' building can be upgraded individually, in each city. You start an upgrade the same way that you build a building.

  • Of course, Upgrading a building requires having the base building in the city.

  • In general, the upgrade will improve the building functionality by 50% but will increase Gold cost of maintenance by 100% with few exceptions.

  • Upgrading too many building will cost you a lot of building maintenance so plan carefully and think before investing in upgrades.

  • You can sell an upgrade the same way you sell a building.

  • The upgrade system is properly 'Flavored' meaning that the AI will use the system properly and will incorporate them in their strategy like any vanilla building, depending on their flavor profile. It also mean that your Advisors will recommend them to you when they calculate that it worth the cost. (see screenshot)

  • For some buildings, visuals effect will be applied on a city when upgrading (see screenshot)

  • Works with all special building of any civilization , like the Egyptian Burial tomb could be upgraded just like any temple can be.

  • Civilopedia is fully functional and include upgrades (see screenshot)

Notes:
  • Gold providing building cant be upgraded (for an obvious reason).
  • All building that require a special ressource or terrain werent included for balance reasons.
  • Some Modern/Atomic Age building weren't included for balance reasons.
    Additional informations:
    - As said earlier, invest in upgrades wisely and slowly as you can absorb more building maintenance cost.
    - The upgrade can be used in many strategic way, Upgrade that shrine at start for a faster religion, take the time to fully upgrade your granary and grow faster, or simply, in big cities when you have built everything and yet you are still rich.
    - You could also use them to continue upgrading your yields from building while not being forced to build other cities (for cultural victory purposes for example)
    - The mod support english and russian language (Thanks to THER for the russian translation)

Compatibility:
  • Requires Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
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323 Comments
CanadaBall Oct 8, 2016 @ 8:21pm 
I remeber this just being an idea on some forgotten thread. Started with electricity then moved to having to upgrade buildings and build tile improvments to provide it for citys.

Found this by looking for mods to dissable AI from starting religion (Dont ask I get tired of it when they send prophets and you already have no faith or are waiting on a prophet yourself.) and was supprised to see it made by you.
BlouBlou  [author] Jul 4, 2016 @ 6:22pm 
@BadIdeas

For the same reason why Gold providing building in Civ 5 dont have maintenance...

A market give 1 gold and cost No maintenance.

What would a market upgrade give?
+1 gold +1 maintenance?
A free +1 gold with no downside?

Also, from the mod description:

- As said earlier, invest in upgrades wisely and slowly as you can absorb more building maintenance cost.

- The upgrade can be used in many strategic way, Upgrade that shrine at start for a faster religion, take the time to fully upgrade your granary and grow faster, or simply, in big cities when you have built everything and yet you are still rich.

- You could also use them to continue upgrading your yields from building while not being forced to build other cities (for cultural victory purposes for example)
BadIdeas Jul 3, 2016 @ 5:56pm 
someone explain to me why this is obvious? "Gold providing building cant be upgraded (for an obvious reason)." I play on deity and am almost always short on gold, thereby rendering this mod useless as it doubles maintainence costs without giving me an increased revenue.
BlouBlou  [author] Jan 27, 2016 @ 2:30pm 
@cashh.maar

Именно это , потому что я хотел работать с пользовательскими цивилизаций .
cashh.maar Jan 27, 2016 @ 10:19am 
Неплохая задумка, жаль, что с национальными постройками названия не согласуются.
BlouBlou  [author] Jan 14, 2016 @ 12:18am 
@Bogun

Just set your game in russian, it will detect automaticly and adjust just like normal game texts
Bogun Jan 13, 2016 @ 10:46pm 
how to make the Russian language?
IIIStrife Jan 3, 2016 @ 2:30pm 
I'll ask again; Is this compatible with Multiplayer? Can I use it in that mode?
BlouBlou  [author] Dec 31, 2015 @ 11:54am 
@WolfWhitefire

Upgrades are physicly separated from their building. You build it and you can sell it and it got its own maintenance part.

an upgraded barrack will have two part:

the barrack: 1 maintenance, 14 exp bonus
the upgrade: 1 maintenance, 7 exp bonus.

Unique building work the same way as normal building, as they still count for a base building. A unique barrack is still a barrack and can be upgraded.

For free building that has no maintenance from policy or wonder the upgrade would work as above:

The Barrack (Free): Free, 14 exp
The Upgrade: 1 maintenance, 7 exp

So only the base building is free.
WolfWhiteFire Dec 31, 2015 @ 9:58am 
What about buildings that you get free either due to wonders or because they are unique buildings? Would upgrading them give them a maintenence?