Sid Meier's Civilization V
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Buildings - Upgrade System
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0.005 MB
Jul 16, 2012 @ 5:53pm
Dec 2, 2012 @ 7:45am
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In 1 collection by BlouBlou
Bloublou's "Utility" Collection
13 items
Description
This mod add a new concept to the game: Upgrading Buildings. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance.

Features:

  • Every "base" building can be upgraded individually, in each city. You start an upgrade the same way that you build a building.
  • Of course, Upgrading a building requires having the base building in the city.
  • In general, the upgrade will improve the building fonctionality by 50% but will increase Gold cost of maintenance by 100% with few exceptions.
  • Upgrading too many building will cost you a lot of building maintenance so plan carefully and think before investing in upgrades.
  • You can sell an upgrade the same way you sell a building.
  • The upgrade system is properly "Flavored" meaning that the AI will use the system properly and will incorporate them in their strategy like any vanilla building, depending on their flavor profile. It also mean that your Advisors will recommend them to you when they calculate that it worth the cost. (see screenshot)
  • For some buildings, visuals effect will be applied on a city when upgrading (see screenshot)
  • Works with all special building of any civilization , like the Egyptian Burial tomb could be upgraded just like any temple can be.
  • Civilopedia is fully fonctional and include upgrades (see screenshot)

Notes:

  • Gold providing building cant be upgraded (for an obvious reason).
  • All building that require a special ressource or terrain werent included for balance reasons.
  • Some Modern/Atomic Age building weren't included for balance reasons.

    Additional informations:
    - As said earlier, invest in upgrades wisely and slowly as you can absorb more building maintenance cost.
    - The upgrade can be used in many strategic way, Upgrade that shrine at start for a faster religion, take the time to fully upgrade your granary and grow faster, or simply, in big cities when you have built everything and yet you are still rich.
    - You could also use them to continue upgrading your yields from building while not being forced to build other cities (for cultural victory purposes for example)
    - The mod support english and russian language (Thanks to THER for the russian translation)

Compatibility:

  • Requires G&K (God and Kings Expansion)
  • These building upgrades are modular and should be compatible with anything, even mods that adds other building.

Other Mods from the same author:

  • You can find all my "Utility" mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:

  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the "Civ5ModsDatabase.db" file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
162 Comments
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BlouBlou  [author] May 18, 2013 @ 10:36am 
@lava

You didnt bother me at all, thanks for taking the time to comment and sorry about vanilla mods, its just very complicated to maintain 2 version of each mod, not to mention that once you have G&K installed, you cant test vanilla mods unloess you use another computer. The fact that the game rules have changed in G&K, Hp, combat, technology tree etc... make it even harder. When its possible i make my mods compatible for both (few of my mods are) but sometimes i can only mod for g&K.

Good day!
LavaBun May 18, 2013 @ 10:16am 
Thanks for the advice, sorry for bothering you!
BlouBlou  [author] May 17, 2013 @ 8:37pm 
@Lava

Thx a lot for your interest but,
as i said to LOOK3 in the comment below, wait for G&K to get on sale it often goes down to 6$, its a must really, vanilla is obsolete, you should really upgrade, those new feature are good and most of the mods require G&K anyway.

Regards
LavaBun May 17, 2013 @ 4:56pm 
I would really appreciate it if you would make a version that is does not require Gods & Kings. I really want to try your mod.
Erzengel_Titus May 17, 2013 @ 4:41pm 
Thanks
BlouBlou  [author] Apr 15, 2013 @ 4:18pm 
@LOOK

You can find it on the link below, but i strongly recommend waiting for it to become on sale, i often seen it and 6-7 $, at full price its expansive for an expansion. Unless youre a huge fan like me =)

Regards

Link:

http://store.steampowered.com/app/16870/
L00K3 Apr 15, 2013 @ 12:43am 
where can you find G&K
BlouBlou  [author] Apr 11, 2013 @ 12:34am 
@Cornock

Hi Cornok, thanks for your comment, your interest is appreciated =) . To answer your question, religious building provided by Beliefs doesnt have upgrades, only the basic religious building have them (shrines, temple etc..). I didnt wanted this mod to enpower specific religious Beliefs.

Good day!

Regards
Cornock Apr 10, 2013 @ 9:06pm 
I have to say thank you to BlouBlou this is now my favorite mod I find it hard to get used to multiplayer without it. One question I havent thought to test this myself yet but do the religious buildings (Pagodas, Mosques etc) also have upgrades?
Brantitan Apr 4, 2013 @ 7:14pm 
hbstudio was asking if any Koreans had tried the mod.

hbstudio: 저는 해봤는데 효과 있어요.