138 ratings
Protal Ergonomy 09 : The Reactor
In 1 collection by La Petite Magicienne
Portal Ergonomy
13 items
Difficulty : Medium
--Use F6 to Quicksave !!!--
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Malfaction Dec 15, 2014 @ 5:52pm 
Liked it! Thumbs up!
1980 Jun 14, 2013 @ 3:48pm 
Yes. easy but very enjoyable to solve. keep it up D:
ovb1c May 10, 2013 @ 5:33am 
A bit easy
Bayram Apr 13, 2013 @ 12:29pm 
I've played all your single-player chambers now, all are good and I've favorited many. Did I ask you to try my chamber "With a Little Help From My Friends"? I can't remember.
Bayram Apr 13, 2013 @ 12:22pm 
Yes, this is easy compared to the other chambers of yours that I've played, but thumbs up because I enjoyed it even so.
gekaler Jan 6, 2013 @ 10:15am 
this one is really easy, you had better maps
La Petite Magicienne  [author] Dec 20, 2012 @ 4:21am 
Map Updated --> I revome all the platform room and the concentrated puzzle room, to add a new room. Hope you'll enjoy
merkey88 Dec 17, 2012 @ 2:40pm 
I didn't mind the platforming part since each progression was obvious (except for how long I needed to bring the cube). But it did feel much different than the rest of this map and your collection overall. It wasn't bad, just poorly placed. It would be a great part to an additional map that is based on similar ideas.
La Petite Magicienne  [author] Dec 17, 2012 @ 3:30am 
You're right for this part, i made it very quickly in comparison with the other rooms. I try to be as different as possible from the other map makers.
fumblus Dec 17, 2012 @ 3:11am 
I'm playing through your collection because I enjoy large 'temple' maps with lots of exploration. You've excelled at those maps. This was... ok... until I got to the room with the steps and the block jump. I had to give up there (and give a thumbs down... sorry). One of my biggest gripes with other, less talented map builders is their insistence on trying to make Portal into a platform game, and that's what you've done here. The interface is much too clunky to expect people to place a block and jump... just... right to complete your map. It's hard because it's badly designed, not because it's a fiendish puzzle, and a good number of the people who have spent twenty minutes getting to that point will feel cheated at not being able to progress to the exit.