Arma 3
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Enhanced Soundscape
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
107.515 MB
Dec 24, 2016 @ 3:33pm
Feb 11, 2020 @ 7:02am
9 Change Notes ( view )

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Enhanced Soundscape

Description
-Reuploading this mod is _not_ permitted-

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What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (2)
3
Mar 30, 2020 @ 10:35am
Bikey Issue
Ben
4
May 7, 2018 @ 6:19pm
Hardware requirements
maverickwoe
< >
265 Comments
ArsenicShooter Mar 17 @ 10:59pm 
Last update : 2020. I think it's done.
Sunbather Feb 3 @ 1:48pm 
Hmm, the 4-Five.45 APC does not have ANY reverb when you combine it with Dynasound 2. So basically not Enhanced Soundscape is the issue here but DynaSound 2. Which is why people who combine ES with JSRS don't have any issues.

(PS: And I am assuming that Dynasound 2 affects a bunch of other weapons, too. Which is a shame really because the sounds of the suppressed weapons were really realistic.)
Sunbather Feb 3 @ 1:21pm 
I have the same problem as @A Nickel and Go_Coup. Annoyingly often now the mod doesn't seem to load and even hinder the tame vanilla reverb sounds to trigger. It sounds like shooting a gun in a vaccuum, no reverb at all. I cannot reproduce why or how this happens. Currently I have only Dynasound 2, Enhanced Soundscape and Enhanced Soundscape Plus loaded and in a little test scenario, sometimes the reverb works, sometimes not, completely random it seems. Loading in or out the different mods doesn't change it at all.

Does anyone else know how to fix this?
UFO Jan 30 @ 8:25pm 
Damn, the game already sounds great. Why'd you have to go and improve it??? J/K,
That1Guy Jan 26 @ 3:30pm 
bruh i f'ing jumped outta my seat at the sniper sound :steamlaughcry:
gunns4hire06 Jan 7 @ 1:59pm 
Watched the fuckin video and nearly had a heart attack when he fired good mod
kiba3x Oct 18, 2023 @ 11:54am 
"is this compatible with RHS and CUP?"
Have you read and understood the description? :steamfacepalm:
Spiff Aug 19, 2023 @ 8:11pm 
is this client side?
AIR! Aug 11, 2023 @ 5:39pm 
is this compatible with RHS and CUP?
prymobeatz_ Jul 26, 2023 @ 9:09pm 
the best