Arma 3
532 ratings
Enhanced Soundscape
 
Rate  
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
102.591 MB
Dec 24, 2016 @ 3:33pm
Aug 10 @ 10:45am
6 Change Notes ( view )

Subscribe to download
Enhanced Soundscape

Subscribed
Unsubscribe
Description
If you enjoy our content, feel free to Donate[www.paypal.com] <- (Click). Donations will be shared 50/50 with jokoho. :)

What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (1)
3
Aug 14 @ 10:35pm
Hardware requirements
maverickwoe
< >
116 Comments
Grimmy Aug 15 @ 12:46pm 
From what I heard its a client sided mod, so as long as you're on a vanilla map it should work.
Benthedragon Aug 12 @ 11:56am 
does this work on servers where the mod is not installed?
Isthatyoudave? Aug 11 @ 4:15am 
Just to confirm after testing a bit longer, the JSRS bug seemed to be a bug in the launcher that kept moving the jsrs mod in the load order when you press start. it has stopped doing now this so hearing the pops again but the mod only works on vanilla maps. There are no effects when using the mod with other maps. so no reflections or echoes or any of the sound effects in built up areas.
Isthatyoudave? Aug 11 @ 3:46am 
LAxemann, cheers for the response. Be good to have the mod working again fully as it is one of the best mods out there for a game that can sometimes be lacking in certain departments.
LAxemann  [author] Aug 10 @ 3:20pm 
@isthatyoudave,

I wish I'd have more time, over the last month, it's been just Joko tweaking things. Hope that I can hop into it again next week or the week after. Then again, Joko is our technical guy here, haha :D
Isthatyoudave? Aug 10 @ 3:08pm 
The mod is behaving strange even with just the mod on its own and vanilla sounds. The reflection pops are still missing sometimes depending on which map your on. Cup maps dont have the pop reflection either.. Maldon does.
Isthatyoudave? Aug 10 @ 2:21pm 
It seems to have an issue with jsrs no feflected pops or echoes with JSRS, dynasound and vanilla seem to work.
Isthatyoudave? Aug 10 @ 1:31pm 
Just noticed an update for this mod but I am still hearing no difference to the sounds at all. No mountain reflections or any noticable effect happening.
Sycler Jul 29 @ 6:09pm 
Thanks for your hard work JoKo. This is a must have mod. Especially if you play on a high end home stereo set up!
joko - dont ask me anything!!!  [author] Jul 27 @ 12:05am 
@PaletoB in the internal version its allready fixed i currently only waiting for Laxemann comming back from his road trip so we can release the fix.