This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Dominus Infernus
 
 
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Genre: Action, RPG
Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Jan 6 @ 12:47pm
Jan 24 @ 1:52pm
Recent Announcements View All (3)
Dungeon Level Generation from image in Unity
Trees and stuff
Description
Release date: Early 2018
Dominus Infernus http://dominusinfernus.com



Take upon you the quest to vanquish the Lord of Hell






Explore caves, hack monsters, find loot, slash bosses, find more loot, complete quests, get even more loot.

This is at heart a Hack n Slash ARPG, you will click your mouse to Hell.



Strange creatures have started emerging from the depths of the earth. Nearby cities have been attacked.

You are a young - Warrior, Mage, Thief, Hunter - starting out life when your city is also attacked. You defend your fellow citizens as anyone would do, this leads you to the path of discovering who is behind all this as you explore dungeons, castles and nearby cities while you travel through the wilderness and follow mountain paths to long forgotten shrines to the Gods.

You evolve your abilities and are able to push back the forces of Evil that threaten not only your homeland, but the known world as well.



Along with the Single Player campaign an Online Mode will also be available. Join your friends and tackle specific quests or chapters. Targeting 4 players to begin with I am aiming for a Left 4 Dead meets Diablo sort of experience, in which you have fun hacking with your friends.



Basically 'Dominus Infernus' is a no-nonsense ARPG, focusing on the Action and Story part of the equation. I want people to complete the game, understand the story and have fun hacking 'n slashing while exploring unique (not procedurally generated) environments and finding 'cool loot'.



Stay up to date on the development of 'Dominus Infernus' here: http://dominusinfernus.com or discuss it here or on our forums: http://forum.swearsoft.com
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47 Comments
youtube.com/Gurbetci Jan 25 @ 6:52am 
Congratulations :)
Swearsoft  [author] Jan 24 @ 2:20pm 
We have been Greenlit! Woop!
youtube.com/Gurbetci Jan 12 @ 1:20pm 
okey :)
Swearsoft  [author] Jan 12 @ 5:48am 
@Kaliba: Will have you in mind when the time comes.
youtube.com/Gurbetci Jan 11 @ 2:33pm 
supported Dude I am a localizator (translator), do you want to work with me? I allready worked for EfezGames and MobiGames. My languages are turkish, german english. Let me know
Swearsoft  [author] Jan 11 @ 10:04am 
@Rough(Шершавый): I wanted a unique name, I don't think people are so stupid they can't remember a latin name for a game they find interesting.
Swearsoft  [author] Jan 10 @ 8:02am 
@IceFrost: I haven't abandonded Crusoe. Crusoe is aimed for the second quarter of this year. This game is aimed for the first quarter of the next year.
IceFrost Jan 10 @ 5:07am 
Why should I vote, when you abandoned Crusoe? Explain the Crusoe status
Cumol Jan 9 @ 2:57pm 
Vote yes. Good luck to you, but maybe you change the name of your game. I think that Latin is not good pick.
Swearsoft  [author] Jan 8 @ 12:35am 
@Vurahn: These are test areas, I haven't uploaded a city yet and I haven't uploaded a finished biome setup. At this point my plan is to go progressively darker the closer you get to Hell and it's Lord.Plus I will have a day-night cycle.

As far as 'darkness' goes: the amount of dungeons you will have to traverse will make up for the world above being bright at certain points.