RimWorld

RimWorld

42 ratings
Shutdown All A16
 
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0.033 MB
Dec 20, 2016 @ 10:34am
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Shutdown All A16

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Description
No more having to click each individual wiggling mechanoid just so you can get to their health tab and designate them to be shutdown. Now, just grab your handy Shutdown All designator tool and treat those mechs like you treat your rock chunks!

Reuse Policy:
You can use it in a pack and/or tinker with the source with my blessings.

FAQ:

What are the requirements for this mod?

This mod does not require any other mods to function. You simply need the base game.

How do I install this mod?

Subscribe to the mod. Enable in game.

What order should your mod be loaded in?

The mod can be loaded any time after the game's core mod.

Are there any known issues?

    Using the designator more than once on mechanoid will create a duplicate bill for shutdown. This won't cause any problems, as once the Mechanoid is shut down, all further bills are removed.

Can this mod be used with old saves?

This mod should be old save save.

Is this mod compatible with other mods?

This mod does it's best to play nice with other designation mods. As long as they do not rename the orders tab, there should be no conflicts.
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13 Comments
lost RD Jul 21 @ 1:51am 
I've updated this mod to A17: http://steamcommunity.com/sharedfiles/filedetails/?id=1084316692

Should Ubie come back and update it himself, I'm happy to take mine down.
LOTO Jun 28 @ 9:06am 
this mod is compatible with A17,so just load it,and u can remove it in anytime u want,wont throw error
"The" SeanMacLeod Jun 3 @ 9:25pm 
Any word on a17?
Phrands Feb 20 @ 4:22am 
Hey Ubie. I love your mods!

Would it be possible to make a mod similar to this, just for pawns? E.g. I have 30 prisoners and I want to say harvest every eye and liver. It quickly gets quite boring to go through every single prisoner to setup a surgery bill. Would you be able to make a mod where I can do such designations in bulk, just like Shutdown All?
Thanks :)
sapling Feb 18 @ 12:34pm 
Well crap. I have a Brawler armed with a mace on whose primary purpose in life is bashing the crap out of twitching mechanoids for hours.

'...there's an off switch?'
Sose96 Jan 5 @ 2:20pm 
did not know you could even do that lol. Besides i prefer shooting them to death for shooting exp
Deagroth Dec 29, 2016 @ 9:00pm 
I usually do, but sometimes I forget. I've been testing a few older mods that haven't updated yet for myself so I was probably just trying to work too fast. Like the Practice Target mod by Itchy Flea still seems to function just fine in a16, though it's still for a15 and Ancient Amulets by cuproPanda merely required a small change to two statoffsets in two files.
|IPG| theubie  [author] Dec 29, 2016 @ 8:47pm 
Gotcha. I will be honest in saying anytime I do any mod changing, I just restart the whole game out of habit. I might have been able to catch that behavior if I didn't do have a touch of OCD.
Deagroth Dec 29, 2016 @ 8:44pm 
Ah, I apologize for not updating you on the issue. It has been resolved on UnlimitedHugs' end and seems to have been primarily caused due to user error: we didn't restart the game after fiddling with the mods.

"UnlimitedHugs [author] Dec 28 @ 9:37pm
@Deagroth
I've looked into it, and the issue is due to how TheUbie injects his designators. However, the problem only appears when you change your mod config without restarting the game afterwards.
Thank you for investigating this."

UnlimitedHugs [author] Dec 28 @ 9:56pm
I updated with a quick fix on my end to avoid the problem in the future."

Thank you for these excellent tools, they really do help take the tedium out of the game.
|IPG| theubie  [author] Dec 29, 2016 @ 6:01pm 
Interesting. I'm using a completely different method of injecting my mod into the order tab. Unless they are doing something different on this alpha it shouldn't make an issue. When I get home, I'll take a look at the two.