RimWorld

RimWorld

446 ratings
Trading Spot A16
 
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File Size
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0.020 MB
Dec 20, 2016 @ 10:18am
Dec 20, 2016 @ 4:47pm
2 Change Notes ( view )

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Trading Spot A16

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Description
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be?

Now you can control where traders stop when they visit your colony. Simply throw down your hand dandy Trading Spot and blamo! YOU are in control!

It works just like the party spot, except the party is a trade caravan.

Reuse Policy:
You can use it in a pack and/or tinker with the source with my blessings.

FAQ:

What are the requirements for this mod?

This mod does not require any other mods to function. You simply need the base game.

How do I install this mod?

SImply subscribe then activate the mod in game.

What order should your mod be loaded in?

The mod can be loaded any time after the game's core mod.

Are there any known issues?

  • If you place the spot in a completely inaccessible location, the caravan tends to freak out.

Can this mod be used with old saves?

You should be able to use this mod with old saves, as it does not introduce any new jobgivers.

Is this mod compatible with other mods?

Depends on the mod. It should play nice with most mods out there. If another mod changes the trader toil labels, then this mod will simply cease to function and the other mod will work like normal. As this mod doesn't change any core code at all, it will never cause another mod to fail.

Yes, this mod is compatable with Hospitality.

Link to post on Ludeon forums[ludeon.com]
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116 Comments
ChadSexington Jun 19 @ 8:20pm 
This works for me in A17 just fine. I have a ton of mods too. There is something that breaks this but no one can nail down what.
Kiame Vivacity Jun 16 @ 8:28pm 
I've updated this mod for A17: http://steamcommunity.com/sharedfiles/filedetails/?id=948572545

TheUbie please let me know if you want me to remove the updated version and I will
Demonlord09 Jun 16 @ 9:13am 
This could certainly use an update. It was a must-have in A16.

If the original creator has abandoned it, hopefully someone else can fix it back up.
superresistant Jun 14 @ 12:09pm 
a must have
Igor Amorim Jun 12 @ 8:50am 
The author expecting someone to steal his MOD and update to the A17. ;--;
ChrisPbacon Jun 11 @ 12:08pm 
i really wwish they would up date this its a must have mod idk why this is not all ready in then base game. it helps so much when you get raided and the trader are just standing there in the middle off shit get shot then they trun on you that shit is dumb
Hybrid Ghost Jun 11 @ 5:02am 
It's not updated to 0.17 *facepalms*
Leahzar Jun 11 @ 4:04am 
This is not working for me with A17. When I place the spot it creates a blueprint that needs 1 work to construct. Constructing it makes the spot disappear. Traders don't gather at the spot regardless if I construct it or not. I've tried on more than one colony, new or existing save. It saddens me because I really hate it when traders enter your colonists' bedrooms repeatedly when they're trying to sleep...
Willow Jun 8 @ 3:17pm 
It appears to be working but it's hard to say, been having issues with traders not buying/selling certain items they used to and I am not sure if this is related or part of a17 or another mod conflict somewhere. For the most part though it does appear to work, but I still really hope it's given a once over and updated just to be sure.
ironboy32 Jun 8 @ 2:15am 
please update this. its bugged for me, the trader just stay there and die from hunger. Now all factions are hostile to me...