The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

207 ratings
Arcane Assassin
File Size
3.393 MB
Feb 8, 2012 @ 11:18am
Feb 25, 2012 @ 7:10pm
25 Change Notes ( view )

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Arcane Assassin


Arcane Assassin @Skyrim Nexus

Arcane Assassin allows the player to bend the elements for destroying your enemies

If you ever wondered why i am using perk trees to add different abilities, because previously in my other mod
called "Thief" you could customize the way you wanted to play inside a .INI file, the perks mimics this

Before installing any type of Skyrim Addon, please take the time to back-up your saved game


Arcane Assassin 0.10a, will give you a book that will allow you to learn what new spells incase you were using a previous version that did not add the new spells / abilities in the 0.10a. Book is automatically given too you. It will also give you information on what is added and where to find things. It will be a readers manual for Arcane Assassin, because i had some people come and did not read the description so hopefully this helps them in-game :)

If the book does not succeed on giving you the new spells that were missed or the new released spells. Then its possible to revert from a backup saved game that did not have Arcane Assassin, ive learned new techinques to help optimize game play with my journey of scripting in Papyrus.

The book also requires you to have the required perks for the missing spells if any spells are given during a perk has been learned.

Ill be uploading a video sometime today showing off Shadow Strike a new ability

Version 0.20a
- Arcane Assassin is found in its expanded version of Sneak Tree
- New spell called Divine Misery (Consecration)
- Fixed some spelling errors
- Shadow Step has a 5 Second cooldown, and a 1 Minute timer before it resets
- Custom sounds created for Shadow Step (When the timer is up, only plays if not used before timer expires)
- Custom sound for Divine Misery

Version 0.10d
- Shadow Strike, has animations that work with Swords and a new animation for Dagger
- Best results for Shadow Strike chances, are when you are sneaking / undetected
- Arcane Bows now have a graphically changed to fit its behavior
- Skill up with the Arcane Bows in Destruction has been reduced

Version 0.10c
- Essentials can not be killed, you will just simply bump into them
- Hopefully fixed Vengence from now showing up in the Onehanded Skill tree

Version 0.10b
- Support for Midas Bound Dagger

Version 0.10a
- Ghost Form has been redeveloped
- New Perk Vengence (One-handed), Consecration (Restoration), Syndicate (Sneak)
- Upon Updating / Installing you will recieve a Manual
- Arcane Bows have been redesigned, and added a Poison Bow

Version 0.9a
- New Perk Inspiration (Alteration)
- New Perk Darkness (Conjuration)
- Arcane Bows now skill up Archery and now benifit from Soul Steeler perk
- Arcane Shock Bow has a chance to disintergrate the target if destruction perk is present
- Auto-equip arrow feature has been removed, and is now present in the CUPID - Arrow Be Gone mod
- Scripting / Mod has been revisited to fix bugs and to improve stability
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Undead Wolf Sep 3, 2016 @ 4:27am 
PS: maybe the "Shadow Step" could actually be divided into a "Shadow Anchor" SPELL to set or overwrite the "Mark", "Shadow Escape", a shout slot power with a cooldown to return to the shadow anchor, and "Transverse Shadows", a two-hand spell to return to the Shadow Anchor(or maybe a different marker, set with a spell named "Dark Home") without cooldown. Or the Shadow Strike could be a "on target" shout that transports to the target and attacks with one word, and goes back to the Shadow Anchor with two words.
Undead Wolf Sep 3, 2016 @ 4:16am 
Continuing previous:

2) Would be nice to have the Flame Bow trigger Oil and Gas Traps, but not burn the targets for as much time;

3) The Darkness Spell that absorbs magicka would fit the description more if it spawned a custom "Gas Trap" with purple color, that instead of blowing up, applies the MGEF to those inside. Or you could change the description to some sort of blast, instead of cloud, and add an "explosion" effect, then the spell would fit the description.
Undead Wolf Sep 3, 2016 @ 4:16am 
Hi, loved the mod, and would like to give some feedback on my favorite 3 features:

1) Could you make Shadow Strike hit creatures? If you can set the player position to behind the enemy facing it, you just need to make it trigger an attack with 100% chance for a 200% critical(or maybe progress in 3 ranks of the perk, for increased range and damage), though if it uses the animation as the positioning anchor, you could add a boolean for various creature races, and trigger the appropriate animations for each instead. Either way, it would be nice to have the spell in the shout slot(so it doesn't hinder blocking or dual wielding), and delivering the MGEF "on target", instead of by "projectile";

Skittlemac Jan 10, 2014 @ 4:35am 
just to let you know when i use instabilty i dont get any new abilities. is at a glich or do i have to earn the others?
Gilgamesh Jul 28, 2013 @ 10:41pm 
instead of haveing mutipl bound bows y not have one bound bow u get (so its at the right lvl) and make the perk make the bound wepons do the elimental dmg
Mikesch Nov 7, 2012 @ 7:22am 
i figured out that the ghost form does only appear in third-person view. i know it's only a visual effect but i'd prefer it to appear in both third- and first-person view.
[E] Kergen Aug 4, 2012 @ 7:02pm 
LOVE THIS SO HARD!!!!!!!! only thing that would make it perfect would be elimental boud swords :D
Dae Jul 23, 2012 @ 2:09pm 
me too, after install throwing knives mod.
Xephaeon Jul 21, 2012 @ 5:56pm 
Perk tree disappeared from my game too, I had it up until yesterday/this morning
DeadBob Jul 10, 2012 @ 5:31am 
really good but might I suggest for the conjure bows perk a life steal bow