RimWorld

RimWorld

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JTReplaceWalls
 
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0.154 MB
Dec 14, 2016 @ 6:13am
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In 1 collection by Touchable
Jamestec's Mods JT Alpha 16
3 items
Description
Replace wall type and doors on the fly. No need to deconstruct and then build another. Features smart building where it won't try to replace walls that are already that type. You can replace mineable things with walls and doors; it will set the mineable to be mined and your constructors will prioritise mining anything in the way of blueprints, then construct.

Mod makers can look into the Vaccine class comments to see how to make new walls/doors/conduits replaceable without this mod updating to support them.


Version 1.0: Initial Alpha 16 release.


https://ludeon.com/forums/index.php?topic=26210


Alpha 15:
https://steamcommunity.com/sharedfiles/filedetails/?id=779984226
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26 Comments
Thelockenessmonster Apr 1 @ 11:55am 
+Draconicrose 1 Mar @ 3:52pm
It's not working in my game. I suspect incompatibility with something. Here's my modlist: https://dl.dropboxusercontent.com/u/2730846/ModsConfig.xml

the link has broke
Draconicrose Mar 1 @ 7:52am 
It's not working in my game. I suspect incompatibility with something. Here's my modlist: https://dl.dropboxusercontent.com/u/2730846/ModsConfig.xml
Gabe Newell Feb 5 @ 10:12pm 
Hi, if you can release your source code. I can probably make some improvements and do some compatible works.
Gabe Newell Feb 5 @ 10:06pm 
There is a bug when you try to replace the wall of the entire room. Let's say if you try to build a room inside a mountain, and using stone blocks to replace the default mountain wall. The corners would always left undone.

However, when replacing walls, the workers is not mining or deconstracting the exsiting structures all at once, but they are mining/deconstracting only one block and then go to stockpile to grab the material, and then repeat the process which means workers will have to run back and forth many times until they finish the work.

I love this mod, but this two problem bothers me a lot. Hope it can be fixed in the next update.
YontEvnKnow Feb 5 @ 6:51am 
Workers get the stand in place permanantly bug when replacing a wall behind a sculpture.
AssassinGT127 Jan 29 @ 4:37pm 
thanks love this simple mod
Carlos Jan 24 @ 9:19am 
Can someone add compability patch for Conduit Wall Mod? Or maybe show how to do it myself?
Xenomorph Jan 21 @ 11:59am 
this is one of the most useful mods ever. Should be vanilla.
Nix Jan 21 @ 6:19am 
Hey Touchable, Got a bug for you:

https://gist.github.com/2a0e142a0cc1b1a7c0c5456cbf899f38

Thanks.
Fuglypump Jan 20 @ 10:58am 
Can you add a plant cutting priority thing for anything in the way of blueprints in the same way you did for mining? I love this mod and just noticed the mining replacement last night.