51 ratings
[FSF] Buildable Terrain A16
File Size
0.346 MB
Dec 12, 2016 @ 4:03pm
1 Change Note ( view )

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[FSF] Buildable Terrain A16

I've given control of this mod over to The Iron Angel. You can find the newest version for A17 located here.

This is a simple mod that allows various terrain types to be built as floors. Ever wanted to have soil for planting inside your mountain base? Maybe some marshy water to slow raiders at a choke point? Or maybe just a moat of Deep Water so nobody can bother you. All of this is buildable with this mod.

The floors don't require any research and are free to build however they take twice as long as sterile tiles to build. If you place one type of floor you can build over it with another. Below is a list of the buildable terrain types.

Marshy Soil
Lichen-covered Dirt
Rich Soil
Shallow Water
Deep Water


This mod seems to work fine with existing saves. However removing the mod causes all floors built with this mod to turn into sand. So it shouldn't have any issues with saves but I would suggest taking the usual caution of backing up your saves.
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Zektalion Jul 28 @ 9:53pm 
Can you please put a link to a non-steam download?
polish_sausage Jun 3 @ 4:27pm 
@FrozenSnowFox You seem like a really cool dude. I'm happy to be using this mod and look forward to using more of your mods in the future!
The Iron Angel May 26 @ 2:55am 
Sounds like what I've been spending my time doing today! All good man, I've got heaps of driving to do tomorrow but I'll add you and look at trying to figure this all out over the next week or so :)
FrozenSnowFox  [author] May 26 @ 2:51am 
@The Iron Angel Sure I wouldn't mind chatting if you want, maybe you can help me work out the patch system. I've modded a couple games and my system is always the same, check up some help, open other peoples mods and poke around them. Try and fail to do something several dozen times and eventually succeed.
The Iron Angel May 26 @ 2:45am 
All good man, if you're ok with it I'd still love to have a chat sometime about how this stuff works, you've been able to create the mod, I've just toyed with some values and guessed how to comment the broken code out. I don't understand how you've done a lot of it so any help would be greatly appreciated!
FrozenSnowFox  [author] May 26 @ 2:37am 
@The Iron Angel Source code he says haha. I'm just an idiot who knows how to use notepad. There's basically nothing I could teach you. The mods I make a stupid simple and I do them mostly for myself. I still have to work out the new patch system they added to A17, it should massively improve compatibility with other mods.
The Iron Angel May 26 @ 2:33am 
You're the man, I'll do just that, I'll make sure that anything I upload has your tag removed but will credit you with the source code. I'll upload what I've fixed now until I have learnt how to correctly fix the water issues. For the moment I have commented them out and can verify it now works. Would you make my day and help show me how to do more indepth modding to RimWorld?
FrozenSnowFox  [author] May 26 @ 2:27am 
@The Iron Angel If you want to update it and maintain it by all means go ahead. It's really just a bit of mucking about in xml its hardly groundbreaking. Feel free to make it your own mod and change it however you please. Just please don't use [FSF] in the title when you upload it, I do that so my mods are easier to identify and find.
The Iron Angel May 26 @ 2:23am 
@FrozenSnowFox Hey man, I'm learning to mod and am happy to try and fix this mod if you don't want to, would you mid if I were to fix and upload?
Matheryn May 25 @ 9:00pm 
yeah a17 please we need this so we dont have to resort to using dev mode